#include "dungeons.h"
#include "bits/stdc++.h"
using namespace std;
typedef long long ll;
typedef pair<ll, ll> pii;
typedef vector<ll> vi;
typedef vector<pii> vpii;
typedef vector<vpii> vvpii;
typedef vector<vvpii> vvvpii;
#define sz(x) (int)(x).size()
#define all(x) (x).begin(), (x).end()
int N;
const ll INF = 1LL << 60;
vi S, P;
vi Svalues;
vector<int> W, L;
vi dpWin;
struct info
{
int node;
ll gain;
ll needed;
};
typedef vector<info> vinf;
typedef vector<vinf> vvinf;
typedef vector<vvinf> vvvinf;
vvvinf lifts;
void init(int n, std::vector<int> s, std::vector<int> p, std::vector<int> w, std::vector<int> l)
{
N = n;
S.resize(N), P.resize(N);
W = w, L = l;
for (int i = 0; i < N; ++i)
S[i] = s[i], P[i] = p[i];
int maxi = *max_element(all(S));
Svalues.push_back(1);
while (Svalues.back() <= maxi)
Svalues.push_back(Svalues.back() * 2);
dpWin.assign(N + 1, INF);
dpWin[N] = 0;
for (int i = N - 1; i >= 0; --i)
dpWin[i] = S[i] + dpWin[W[i]];
lifts.resize(sz(Svalues) - 1); // assuming having reached Svalues[i] but not Svalues[i + 1]
for (int ii = 0; ii < sz(lifts); ++ii)
{
// potentially to small for a good lift
lifts[ii] = vvinf(N, vinf(ceil(log2(Svalues[ii]) + 1)));
for (int i = 0; i < N; ++i)
if (S[i] >= Svalues[ii])
lifts[ii][i][0] = {L[i], P[i], min(Svalues[ii + 1], S[i])};
else
lifts[ii][i][0] = {W[i], S[i], Svalues[ii + 1]};
for (int j = 1; j < sz(lifts[ii].back()); ++j)
for (int i = 0; i < N; ++i)
{
int mid = lifts[ii][i][j - 1].node;
if (mid == N)
lifts[ii][i][j] = lifts[ii][i][j - 1];
else
lifts[ii][i][j] = {lifts[ii][mid][j - 1].node,
lifts[ii][mid][j - 1].gain + lifts[ii][i][j - 1].gain,
min(lifts[ii][i][j - 1].needed, lifts[ii][mid][j - 1].needed - lifts[ii][i][j - 1].gain)};
}
}
return;
}
void step(int &node, ll &z)
{
if (S[node] > z)
{
z += P[node];
node = L[node];
}
else
{
z += S[node];
node = W[node];
}
}
long long simulate(int x, int z)
{
ll ans = z;
for (int ii = 0; ii < sz(lifts) && x != N; ++ii)
{
assert(ans >= Svalues[ii]);
if (ans >= Svalues[ii + 1])
continue;
for (int j = sz(lifts[ii][x]) - 1; j >= 0 && x != N; --j)
{
if (lifts[ii][x][j].needed > ans)
{
ans += lifts[ii][x][j].gain;
x = lifts[ii][x][j].node;
}
}
if (x != N)
step(x, ans);
}
return ans + dpWin[x];
}
Compilation message
registers.cpp:1:10: fatal error: dungeons.h: No such file or directory
1 | #include "dungeons.h"
| ^~~~~~~~~~~~
compilation terminated.