이 제출은 이전 버전의 oj.uz에서 채점하였습니다. 현재는 제출 당시와는 다른 서버에서 채점을 하기 때문에, 다시 제출하면 결과가 달라질 수도 있습니다.
#include "Alicelib.h"
#include <bits/stdc++.h>
using namespace std;
bool isMapEdge[2000][2000];
const int nrbits = 10;
void addEdge( int u, int v ) {
isMapEdge[u][v] = isMapEdge[v][u] = true;
}
void Alice( int n, int m, int a[], int b[] ){
int V = n + nrbits + 2;
for ( int i = 0; i < m; i++ )
addEdge( a[i], b[i] );
int iden = n + nrbits, special = n + nrbits + 1;
for ( int u = 0; u < n + nrbits; u++ )
addEdge( iden, u );
for ( int u = n; u < n + nrbits; u++ )
addEdge( special, u );
for ( int u = n; u < n + nrbits - 1; u++ )
addEdge( u, u + 1 );
addEdge( n + 1, n + 3 );
for ( int u = 0; u < n; u++ ) {
for ( int b = 0; b < nrbits; b++ ) {
if ( (u >> b) & 1 )
addEdge( u, n + b );
}
}
int E = 0;
for ( int u = 0; u < V; u++ ) {
for ( int v = u + 1; v < V; v++ ) {
if ( isMapEdge[u][v] )
E++;
}
}
InitG( V, E );
int e = 0;
for ( int u = 0; u < V; u++ ) {
for ( int v = u + 1; v < V; v++ ) {
if ( isMapEdge[u][v] )
MakeG( e++, u, v );
}
}
}
#include "Boblib.h"
#include <bits/stdc++.h>
using namespace std;
const int nrbits = 10;
bool isEdge[2000][2000], isNode[2000];
int bit[20], val[2000], vec[2000], bitvec[2000];
vector<int> bits;
void Bob( int V, int E, int a[], int b[] ){
int n = V - nrbits - 2;
for ( int i = 0; i < E; i++ )
isEdge[a[i]][b[i]] = isEdge[b[i]][a[i]] = true;
int iden = -1, special = -1;
for ( int u = 0; u < V; u++ ) {
for ( int v = 0; v < V; v++ )
vec[u] += isEdge[u][v];
if ( vec[u] == V - 2 )
iden = u;
}
for ( int u = 0; u < V; u++ ) {
if ( u == iden || isEdge[u][iden] )
continue;
special = u;
}
for ( int u = 0; u < V; u++ )
isNode[u] = true;
isNode[special] = isNode[iden] = false;
for ( int u = 0; u < V; u++ ) {
if ( isEdge[special][u] ) {
bits.push_back( u );
isNode[u] = false;
}
}
for ( int u: bits ) {
for ( int v: bits ) {
if ( isEdge[u][v] )
bitvec[u]++;
}
}
for ( int u: bits ) {
if ( bitvec[u] != 3 )
continue;
for ( int v: bits ) {
if ( isEdge[u][v] && bitvec[v] == 1 )
bit[0] = v;
}
}
for ( int u: bits ) {
for ( int v: bits ) {
if ( bitvec[u] == 3 && bitvec[v] == 3 )
isEdge[u][v] = isEdge[v][u] = false;
}
}
for ( int b = 0; b < nrbits - 1; b++ ) {
for ( int u: bits ) {
if ( isEdge[bit[b]][u] && (b == 0 || u != bit[b - 1]) )
bit[b + 1] = u;
}
}
for ( int u = 0; u < V; u++ ) {
if ( !isNode[u] )
continue;
val[u] = 0;
for ( int b = 0; b < nrbits; b++ )
val[u] += (isEdge[u][bit[b]] << b);
}
int m = 0;
for ( int u = 0; u < V; u++ ) {
for ( int v = u + 1; v < V; v++ ) {
if ( isNode[u] && isNode[v] && isEdge[u][v] )
m++;
}
}
InitMap( n, m );
for ( int u = 0; u < V; u++ ) {
for ( int v = u + 1; v < V; v++ ) {
if ( isNode[u] && isNode[v] && isEdge[u][v] )
MakeMap( val[u], val[v] );
}
}
}
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