This submission is migrated from previous version of oj.uz, which used different machine for grading. This submission may have different result if resubmitted.
#include <iostream>
#include <vector>
#include <tuple>
#include <queue>
#include <stack>
#include <deque>
#include <set>
#include <map>
#include <cmath>
#include <random>
#include <string>
#include <cassert>
#include <climits>
#include <algorithm>
#include <unordered_set>
#include <unordered_map>
#include "game.h"
using namespace std;
#define ll long long
#define f first
#define s second
void __print(int x) { cerr << x; }
void __print(long x) { cerr << x; }
void __print(long long x) { cerr << x; }
void __print(unsigned x) { cerr << x; }
void __print(unsigned long x) { cerr << x; }
void __print(unsigned long long x) { cerr << x; }
void __print(float x) { cerr << x; }
void __print(double x) { cerr << x; }
void __print(long double x) { cerr << x; }
void __print(char x) { cerr << '\'' << x << '\''; }
void __print(const char *x) { cerr << '\"' << x << '\"'; }
void __print(const string &x) { cerr << '\"' << x << '\"'; }
void __print(bool x) { cerr << (x ? "true" : "false"); }
template<typename A> void __print(const A &x);
template<typename A, typename B> void __print(const pair<A, B> &p);
template<typename... A> void __print(const tuple<A...> &t);
template<typename T> void __print(stack<T> s);
template<typename T> void __print(queue<T> q);
template<typename T, typename... U> void __print(priority_queue<T, U...> q);
template<typename A> void __print(const A &x) {
bool first = true;
cerr << '{';
for (const auto &i : x) {
cerr << (first ? "" : ","), __print(i);
first = false;
}
cerr << '}';
}
template<typename A, typename B> void __print(const pair<A, B> &p) {
cerr << '(';
__print(p.f);
cerr << ',';
__print(p.s);
cerr << ')';
}
template<typename... A> void __print(const tuple<A...> &t) {
bool first = true;
cerr << '(';
apply([&first] (const auto &...args) { ((cerr << (first ? "" : ","), __print(args), first = false), ...); }, t);
cerr << ')';
}
template<typename T> void __print(stack<T> s) {
vector<T> debugVector;
while (!s.empty()) {
T t = s.top();
debugVector.push_back(t);
s.pop();
}
reverse(debugVector.begin(), debugVector.end());
__print(debugVector);
}
template<typename T> void __print(queue<T> q) {
vector<T> debugVector;
while (!q.empty()) {
T t = q.front();
debugVector.push_back(t);
q.pop();
}
__print(debugVector);
}
template<typename T, typename... U> void __print(priority_queue<T, U...> q) {
vector<T> debugVector;
while (!q.empty()) {
T t = q.top();
debugVector.push_back(t);
q.pop();
}
__print(debugVector);
}
void _print() { cerr << "]\n"; }
template <typename Head, typename... Tail> void _print(const Head &H, const Tail &...T) {
__print(H);
if (sizeof...(T)) cerr << ", ";
_print(T...);
}
#ifdef DEBUG
#define D(...) cerr << "Line: " << __LINE__ << " [" << #__VA_ARGS__ << "] = ["; _print(__VA_ARGS__)
#else
#define D(...)
#endif
int seen[1505][1505];
vector<int> cnt;
void initialize(int n) {
for (int i = 0; i <= n; i++) {
cnt.push_back(i);
}
fill(&seen[0][0], &seen[0][0] + sizeof(seen) / sizeof(seen[0][0]), -1);
}
int hasEdge(int u, int v) {
if (u > v) swap(u, v);
if (seen[u][v] != -1) return seen[u][v];
seen[u][v] = !(cnt[v] > 1);
cnt[v]--;
return seen[u][v];
}
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