This submission is migrated from previous version of oj.uz, which used different machine for grading. This submission may have different result if resubmitted.
#include "game.h"
#include <bits/stdc++.h>
typedef long long ll;
using namespace std;
long long gcd2(long long X, long long Y) {
long long tmp;
while (X != Y && Y != 0) {
tmp = X;
X = Y;
Y = tmp % Y;
}
return X;
}
struct SegTree {
const ll NEUTRAL = 0;
struct Node {
ll v;
Node* l, * r;
Node(ll a, Node* b, Node* c) : v(a), l(b), r(c) {};
};
int size;
Node* root, *null;
void init(int n) {
size = 1;
while (size < n)
size *= 2;
null = new Node(0, nullptr, nullptr);
null->l = null->r = null;
root = null;
}
Node* set(int i, ll v, Node* x, int lx, int rx) {
if (x == null)
x = new Node(0, null, null);
if (lx == rx - 1) {
x->v = v;
return x;
}
int mid = (lx + rx) / 2;
if (i < mid)
x->l = set(i, v, x->l, lx, mid);
else
x->r = set(i, v, x->r, mid, rx);
x->v = gcd2(x->l->v, x->r->v);
return x;
}
void set(int i, ll v) {
root = set(i, v, root, 0, size);
}
ll calc(int l, int r, Node* x, int lx, int rx) {
if (l >= rx || lx >= r) {
return NEUTRAL;
}
else if (l <= lx && rx <= r) {
return x->v;
}
int mid = (lx + rx) / 2;
ll c1 = calc(l, r, x->l, lx, mid);
ll c2 = calc(l, r, x->r, mid, rx);
return gcd2(c1, c2);
}
ll calc(int l, int r) {
return calc(l, r, root, 0, size);
}
};
struct Tree2D {
const ll NEUTRAL = 0;
struct Node {
SegTree col;
Node *l, * r;
unordered_map<int, ll> from[2];
Node(int sz, Node* a, Node* b) : l(a), r(b) {col.init(sz); from[0].clear(); from[1].clear();}
};
Node *root, *null;
int row_size;
int col_size;
void init(int n, int m) {
row_size = 1;
while (row_size < n)
row_size *= 2;
col_size = m;
null = new Node(col_size, nullptr, nullptr);
null->l = null->r = null;
root = null;
}
ll calc(int i_l, int i_r, int j_l, int j_r, Node* x, int lx, int rx) {
if (i_l >= rx || lx >= i_r || x == null)
return NEUTRAL;
if (i_l <= lx && rx <= i_r) {
return x->col.calc(j_l, j_r);
}
int mid = (lx + rx) / 2;
ll c1 = calc(i_l, i_r, j_l, j_r, x->l, lx, mid);
ll c2 = calc(i_l, i_r, j_l, j_r, x->r, mid, rx);
return gcd2(c1, c2);
}
ll calc(int i_l, int i_r, int j_l, int j_r) {
return calc(i_l, i_r, j_l, j_r, root, 0, row_size);
}
Node* set(int i, int j, ll v, Node* x, int lx, int rx) {
if (x == null)
x = new Node(col_size, null, null);
if (lx == rx - 1) {
x->col.set(j, v);
return x;
}
ll upd_v;
int mid = (lx + rx) / 2;
if (i < mid) {
x->l = set(i, j, v, x->l, lx, mid);
upd_v = x->from[0][j] = x->l->col.calc(j, j + 1);
if (x->from[1].find(j) != x->from[1].end())
upd_v = gcd2(upd_v, x->from[1][j]);
}
else {
x->r = set(i, j, v, x->r, mid, rx);
upd_v = x->from[1][j] = x->r->col.calc(j, j + 1);
if (x->from[0].find(j) != x->from[0].end())
upd_v = gcd2(upd_v, x->from[0][j]);
}
x->col.set(j, upd_v);
return x;
}
void set(int i, int j, ll v) {
root = set(i, j, v, root, 0, row_size);
}
};
Tree2D board;
void init(int R, int C) {
board.init(R, C);
}
void update(int P, int Q, long long K) {
board.set(P, Q, K);
}
long long calculate(int P, int Q, int U, int V) {
return board.calc(P, U + 1, Q, V + 1);
}
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