이 제출은 이전 버전의 oj.uz에서 채점하였습니다. 현재는 제출 당시와는 다른 서버에서 채점을 하기 때문에, 다시 제출하면 결과가 달라질 수도 있습니다.
// ~ Be Name Khoda ~ //
#include "game.h"
#include <bits/stdc++.h>
//#pragma GCC optimize ("O3")
//#pragma GCC target("avx2")
//#pragma GCC optimize("unroll-loops,Ofast")
using namespace std;
typedef long long ll;
#define pb push_back
#define mp make_pair
#define all(x) x.begin(), x.end()
#define fi first
#define se second
const int maxn = 1e6 + 10;
const int maxn5 = 2e3 + 10;
const int maxnt = 1.2e6 + 10;
const int maxn3 = 1e3 + 10;
const int mod = 1e9 + 7;
const ll inf = 1e18;
int n, q[maxn5], par[maxn5];
bool av[maxn5][maxn5];
set <pair<int, int>> have, keep;
bool bfs(){
//cout << "in bfs " << endl;
int l = 0, r = 1;
q[0] = 0;
keep = have;
have.clear();
memset(par, -1, sizeof par);
par[0] = 0;
while(l < r){
int v = q[l++];
for(int i = 0; i < n; i++) if(par[i] == -1 && av[v][i]){
par[i] = v;
have.insert({v, i});
//cout << "ok " << v << ' ' << i << endl;
q[r++] = i;
}
}
return r == n;
}
void initialize(int nn) {
n = nn;
memset(av, true, sizeof av);
bfs();
}
int hasEdge(int u, int v){
//cout << "ok in " << u << ' ' << v << endl;
if(have.find(mp(u, v)) == have.end() && have.find(mp(v, u)) == have.end()){
av[u][v] = av[v][u] = false;
return 0;
}
av[u][v] = av[v][u] = false;
bool ok = bfs();
//cout << "hey " << ok << endl;
if(ok)
return 0;
av[u][v] = av[v][u] = true;
have = keep;
return 1;
}
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