This submission is migrated from previous version of oj.uz, which used different machine for grading. This submission may have different result if resubmitted.
#include "dungeons.h"
#include <bits/stdc++.h>
using namespace std;
const int maxN = 5e4 + 20;
const int maxT = 9;
const int maxK = 30;
const int inf = 1e9 + 20;
pair<int, pair<int, int>> jump[maxT][maxN][maxK];
long long rem[maxN];
int S[maxN];
int P[maxN];
int W[maxN];
int L[maxN];
vector<int> times;
int N, T;
void init(int _N, vector<int> _S, vector<int> _P, vector<int> _W, vector<int> _L) {
N = _N;
for (int i = 0; i < N; i++) {
S[i] = _S[i];
P[i] = _P[i];
W[i] = _W[i];
L[i] = _L[i];
}
W[N] = N;
for (int i = 0; i < maxT; i++) {
times.push_back(1 << (i * 3));
}
sort(times.begin(), times.end());
T = times.size();
for (int t = 0; t < T; t++) {
for (int i = 0; i < N; i++) {
if (t > 0 && S[i] <= times[t - 1]) {
jump[t][i][0].first = W[i];
jump[t][i][0].second.first = S[i];
jump[t][i][0].second.second = -inf;
}
else {
jump[t][i][0].first = L[i];
jump[t][i][0].second.first = P[i];
jump[t][i][0].second.second = -S[i];
}
}
jump[t][N][0].first = N;
jump[t][N][0].second.first = 0;
jump[t][N][0].second.second = -inf;
for (int k = 1; k < maxK; k++) {
jump[t][N][k].first = N;
jump[t][N][k].second.first = 0;
jump[t][N][k].second.second = -inf;
for (int i = 0; i < N; i++) {
int nxt = jump[t][i][k - 1].first;
jump[t][i][k].first = jump[t][nxt][k - 1].first;
jump[t][i][k].second.first = min(inf, jump[t][i][k - 1].second.first + jump[t][nxt][k - 1].second.first);
jump[t][i][k].second.second = max(jump[t][i][k - 1].second.second, jump[t][i][k - 1].second.first + jump[t][nxt][k - 1].second.second);
}
}
}
for (int i = N - 1; i >= 0; i--) {
rem[i] = rem[W[i]] + S[i];
}
return;
}
long long simulate(int X, int _Z) {
long long Z = _Z;
int t = 0;
while (X != N) {
while (t < T && times[t] <= Z) {
t++;
}
if (t == T) {
break;
}
int sum = 0;
for (int k = maxK - 1; k >= 0; k--) {
if (sum + jump[t][X][k].second.first < inf && Z + jump[t][X][k].second.second < 0) {
Z += jump[t][X][k].second.first;
sum += jump[t][X][k].second.first;
X = jump[t][X][k].first;
}
}
if (Z >= S[X]) {
Z += S[X];
X = W[X];
}
else {
Z += P[X];
X = L[X];
}
}
return Z + rem[X];
}
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