#include "game.h"
#include <bits/stdc++.h>
using namespace std;
const int maxN = 3e5 + 20;
int block;
int max_in[maxN];
int min_out[maxN];
vector<int> adj1[maxN];
vector<int> adj2[maxN];
bool done = false;
int n, k;
void init(int _n, int _k) {
n = _n;
k = _k;
block = 1;
for (int i = 0; i < k; i++) {
max_in[i] = i - 1;
min_out[i] = i;
}
for (int i = k; i < n; i++) {
max_in[i] = -1;
min_out[i] = k;
}
}
void update_in(int u, int val);
void update_out(int u, int val);
void update_in(int u, int val) {
if (done) {
return;
}
if (val <= max_in[u]) {
return;
}
bool diff = (max_in[u] / block) < (val / block);
bool same = (max_in[u] / block) == (min_out[u] / block);
max_in[u] = val;
if (max_in[u] >= min_out[u]) {
done = true;
return;
}
if (update) {
for (auto v: adj1[u]) {
update_in(v, max_in[u]);
}
}
}
void update_out(int u, int val) {
if (done) {
return;
}
if (val >= min_out[u]) {
return;
}
bool update = ((min_out[u] / block) > (val / block) || (max_in[u] / block) == (min_out[u] / block));
min_out[u] = val;
if (max_in[u] >= min_out[u]) {
done = true;
return;
}
if (update) {
for (auto v: adj2[u]) {
update_out(v, min_out[u]);
}
}
}
int add_teleporter(int u, int v) {
update_in(v, max(max_in[u], (u < k ? u : -1)));
update_out(u, min_out[v]);
adj1[u].push_back(v);
adj2[v].push_back(u);
return done;
}
Compilation message
game.cpp: In function 'void update_in(int, int)':
game.cpp:45:6: error: 'update' was not declared in this scope; did you mean 'update_in'?
45 | if (update) {
| ^~~~~~
| update_in
game.cpp:38:7: warning: unused variable 'diff' [-Wunused-variable]
38 | bool diff = (max_in[u] / block) < (val / block);
| ^~~~
game.cpp:39:7: warning: unused variable 'same' [-Wunused-variable]
39 | bool same = (max_in[u] / block) == (min_out[u] / block);
| ^~~~