이 제출은 이전 버전의 oj.uz에서 채점하였습니다. 현재는 제출 당시와는 다른 서버에서 채점을 하기 때문에, 다시 제출하면 결과가 달라질 수도 있습니다.
#include<bits/stdc++.h>
#include "game.h"
#include<ext/pb_ds/assoc_container.hpp>
using namespace std;
using namespace __gnu_pbds;
typedef long long ll;
typedef tree<int, null_type, less<int>, rb_tree_tag, tree_order_statistics_node_update> indexed_set;
typedef vector<int> vi;
typedef vector<ll> vll;
typedef pair<int,int> pii;
typedef vector<pii> vpi;
#define ff first
#define ss second
#define pb push_back
#define all(x) (x).begin(),(x).end()
const ll MOD = 1e9 + 7, INF = 1e18;
ll mod(ll x, ll m = MOD) {return (x + m) % m;}
const int nax = 3e4 ;
const int kax = 1000;
int n, k;
bitset<nax> g[kax];
vi rev_adj[nax];
void init(int N, int K)
{
n = N, k = K;
for(int i = 0; i < k; i++)
{
for(int j =0 ; j <= i; j++)
g[i][j] = 1;
}
}
int add_teleporter(int u, int v)
{
if(u < k && v <= u)
return 1;
if(v == u)
return 0;
for(int i = 0; i < k; i++)
{
if(g[i][v])
{
queue<int> q;
q.push(u);
g[i][u] = 1;
while(!q.empty())
{
int node = q.front();
q.pop();
if(node < k && node >= i)
return 1;
for(auto e: rev_adj[node])
{
if(g[i][e])
continue;
g[i][e] = 1;
q.push(e);
}
}
}
}
rev_adj[v].pb(u);
return 0;
}
/*
int32_t main()
{
ios::sync_with_stdio(false);
cin.tie(0); cout.tie(0);
int n, m, k;
cin >> n >> m >> k;
init(n, k);
while(m--)
{
int u, v;
cin >> u >> v;
cout << add_teleporter(u, v) << endl;
}
}
*/
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