This submission is migrated from previous version of oj.uz, which used different machine for grading. This submission may have different result if resubmitted.
#include "game.h"
#include <bits/stdc++.h>
#include <stdio.h>
#include <stdlib.h>
#include <iostream>
#include <string>
#include <vector>
#include <cmath>
#include <cstring>
#include <algorithm>
#include <iomanip>
#include <map>
#include <set>
#include <stack>
#include <queue>
#include <functional>
#include <iostream>
#include <fstream>
#include <string>
using namespace std;
#define mp make_pair
#define f first
#define s second
#define pb push_back
typedef long long ll;
typedef long double lld;
typedef unsigned long long ull;
typedef pair<int, int> pii;
typedef pair<ll, ll> pll;
typedef vector<int> vi;
typedef vector<ll> vl;
typedef vector<pii> vpi;
typedef vector<pll> vpl;
const lld pi = 3.14159265358979323846;
vector<int> in(1505,0);
map<pair<int,int>,bool> m;
int x;
void initialize(int n){
x = n;
}
int hasEdge(int u,int v){
if(in[u] >= x-2 || in[v] >= x-2) return 1;
if(m.find({u,v}) == m.end()){
m.insert({{u,v},1});
m.insert({{v,u},1});
in[u]++;
in[v]++;
}
return 0;
}
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