This submission is migrated from previous version of oj.uz, which used different machine for grading. This submission may have different result if resubmitted.
#include<bits/stdc++.h>
using namespace std;
#define vi vector<int>
const int nax = 5000;
vi g[nax], gt[nax];
int n, m;
vector<int>stk;
int vis[nax];
bool cyc[nax];
void dfs(int v) {
if(vis[v]==1) {
for(int i=stk.size()-1; ; --i) {
cyc[stk[i]] = true;
if(stk[i]==v) break;
}
return;
}
stk.push_back(v);
vis[v] = 1;
for(int to : g[v]) {
if(vis[to]!=2) {
dfs(to);
}
}
vis[v] = 2;
stk.pop_back();
}
vi who_wins(vi a, vi r, vi u, vi v) {
n = a.size(), m = u.size();
for(int i=0; i<m; ++i) {
g[u[i]].push_back(v[i]);
gt[v[i]].push_back(u[i]);
}
for(int i=0; i<n; ++i) if(!vis[i]) {
dfs(i);
}
queue<int>q;
vi ret(n);
for(int i=0; i<n; ++i) if(r[i] && cyc[i]) {
q.push(i);
ret[i] = 1;
}
while(!q.empty()) {
int v = q.front();
q.pop();
for(int to : gt[v]) {
if(!ret[to]) {
ret[to] = 1;
q.push(to);
}
}
}
// for(int i=0; i<n; ++i) if(r[i] && a[i]) {
// bool self_loop = false;
// for(int to : g[i]) {
// self_loop |= to==i;
// }
// if(self_loop) {
// q.push(i);
// ret[i] = 1;
// }
// }
// for(int i=0; i<n; ++i) if(r[i] && !a[i]) {
// if(g[i].size()==1 && g[i][0]==i) {
// ret[i] = 1;
// q.push(i);
// }
// }
// while(!q.empty()) {
// int v = q.front();
// q.pop();
// if(!r[v] && !a[v]) {
// bool self_loop = false;
// for(int to : g[v]) {
// self_loop |= to==v;
// }
// if(self_loop) {
// ret[v] = 0;
// continue;
// }
// }
// for(int to : gt[v]) if(!ret[to]) {
// ret[to] = 1;
// q.push(to);
// }
// }
return ret;
}
# | Verdict | Execution time | Memory | Grader output |
---|
Fetching results... |
# | Verdict | Execution time | Memory | Grader output |
---|
Fetching results... |
# | Verdict | Execution time | Memory | Grader output |
---|
Fetching results... |
# | Verdict | Execution time | Memory | Grader output |
---|
Fetching results... |
# | Verdict | Execution time | Memory | Grader output |
---|
Fetching results... |
# | Verdict | Execution time | Memory | Grader output |
---|
Fetching results... |