제출 #700704

#제출 시각아이디문제언어결과실행 시간메모리
700704Forested철로 (IOI14_rail)C++17
30 / 100
105 ms504 KiB
// とりあえず 4(n-1) を投げる #include "rail.h" #include <bits/stdc++.h> using namespace std; using i32 = int; using i64 = long long; template <typename T> using Vec = vector<T>; #define OVERRIDE4(a, b, c, d, ...) d #define REP2(i, n) for (i32 i = 0; i < (i32)(n); ++i) #define REP3(i, m, n) for (i32 i = (i32)(m); i < (i32)(n); ++i) #define REP(...) OVERRIDE4(__VA_ARGS__, REP3, REP2)(__VA_ARGS__) #define ALL(x) begin(x), end(x) #define PER(i, n) for (i32 i = (i32)(n) - 1; i >= 0; --i) template <typename T> bool chmin(T &x, const T &y) { if (x > y) { x = y; return true; } else { return false; } } template <typename T> bool chmax(T &x, const T &y) { if (x < y) { x = y; return true; } else { return false; } } constexpr i32 INF = 1001001001; constexpr i64 INF64 = 3003003003003003003; void findLocation(int n, int first, int location[], int stype[]) { Vec<i32> dist_0(n, 0); REP(i, 1, n) { dist_0[i] = getDistance(0, i); } i32 y = 0; { i32 mn = INF; REP(i, 1, n) { if (chmin(mn, dist_0[i])) { y = i; } } } Vec<i32> dist_y(n, 0); REP(i, n) { if (i != y) { dist_y[i] = getDistance(i, y); } } i32 x = 0; { i32 mn = INF; REP(i, 0, n) { if (i != y && chmin(mn, dist_y[i])) { x = i; } } } Vec<i32> dist_x(n, 0); REP(i, n) { if (i != x) { dist_x[i] = getDistance(i, x); } } location[y] = first + dist_0[y]; stype[y] = 2; location[x] = location[y] - dist_y[x]; stype[x] = 1; { Vec<i32> idx; REP(i, n) { if (i != x && i != y && dist_x[i] > dist_y[i]) { idx.push_back(i); } } sort(ALL(idx), [&](i32 i, i32 j) -> bool { return dist_y[i] < dist_y[j]; }); i32 last = x; Vec<i32> ones; for (i32 i : idx) { if (last == x) { location[i] = location[y] - dist_y[i]; stype[i] = 1; last = i; ones.push_back(location[i]); continue; } i32 d = getDistance(i, last); i32 ph = location[last] + d; if (ph >= x) { location[i] = location[y] - dist_y[i]; stype[i] = 1; last = i; ones.push_back(location[i]); continue; } i32 mx = -INF; for (i32 pos : ones) { if (pos < ph) { chmax(mx, pos); } } if (ph - mx + location[y] - mx == dist_y[i]) { location[i] = ph; stype[i] = 2; } else { location[i] = location[y] - dist_y[i]; stype[i] = 1; last = i; ones.push_back(location[i]); } } } { Vec<i32> idx; REP(i, n) { if (i != x && i != y && dist_x[i] < dist_y[i]) { idx.push_back(i); } } sort(ALL(idx), [&](i32 i, i32 j) -> bool { return dist_x[i] < dist_x[j]; }); i32 last = y; Vec<i32> twos; for (i32 i : idx) { if (last == y) { location[i] = location[x] + dist_x[i]; stype[i] = 2; last = i; twos.push_back(location[i]); continue; } i32 d = getDistance(i, last); i32 ph = location[last] - d; if (ph <= y) { location[i] = location[x] + dist_x[i]; stype[i] = 2; last = i; twos.push_back(location[i]); continue; } i32 mn = INF; for (i32 pos : twos) { if (pos > ph) { chmin(mn, pos); } } if (mn - ph + mn - location[x] == dist_x[i]) { location[i] = ph; stype[i] = 1; } else { location[i] = location[x] + dist_x[i]; stype[i] = 2; last = i; twos.push_back(location[i]); } } } /*Vec<Vec<i32>> dist(n, Vec<i32>(n, 0)); REP(i, n) REP(j, i) { dist[i][j] = dist[j][i] = getDistance(i, j); } Vec<i32> mn(n, INF), mnrg(n, 0); REP(i, n) { REP(j, n) { if (i != j && chmin(mn[i], dist[i][j])) { mnrg[i] = j; } } } i32 y = mnrg[0]; i32 x = mnrg[y]; stype[x] = 1; location[x] = first + mn[0] - mn[y]; stype[y] = 2; location[y] = first + mn[0]; REP(i, n) { if (i == x || i == y) { continue; } if (dist[i][x] < dist[i][y]) { continue; } if (mnrg[i] != y && dist[i][mnrg[i]] + dist[mnrg[i]][y] == dist[i][y]) { continue; } stype[i] = 1; location[i] = location[y] - dist[i][y]; } REP(i, n) { if (i == x || i == y) { continue; } if (dist[i][x] < dist[i][y]) { continue; } if (mnrg[i] != y && dist[i][mnrg[i]] + dist[mnrg[i]][y] == dist[i][y]) { stype[i] = 2; location[i] = location[mnrg[i]] + mn[i]; } } REP(i, n) { if (i == x || i == y) { continue; } if (dist[i][x] > dist[i][y]) { continue; } if (mnrg[i] != x && dist[i][mnrg[i]] + dist[mnrg[i]][x] == dist[i][x]) { continue; } stype[i] = 2; location[i] = location[x] + dist[i][x]; } REP(i, n) { if (i == x || i == y) { continue; } if (dist[i][x] > dist[i][y]) { continue; } if (mnrg[i] != x && dist[i][mnrg[i]] + dist[mnrg[i]][x] == dist[i][x]) { stype[i] = 1; location[i] = location[mnrg[i]] - mn[i]; } }*/ }
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