This submission is migrated from previous version of oj.uz, which used different machine for grading. This submission may have different result if resubmitted.
#include "factories.h"
#include <bits/stdc++.h>
using namespace std;
template <class T> using v = vector<T>;
using int2 = pair<int, int>;
using ll = long long;
using ll2 = pair<ll, ll>;
#define f first
#define s second
#define dbg(x) cerr << "[" << __LINE__ << "] " << #x << " = " << (x) << '\n';
v<v<int2>> adj;
v<int> tour, depth, parent, sz, st, en, mask;
v<ll> rdist;
void dfs_sz(int node, int pt) {
sz[node] = 1;
for (auto next : adj[node]) {
if (next.f != pt && parent[next.f] == -2) {
dfs_sz(next.f, node);
sz[node] += sz[next.f];
}
}
}
int timer = 0;
void dfs(int node, int pt) {
st[node] = timer++;
tour.push_back(node);
for (auto next : adj[node]) {
if (next.f != pt) {
depth[next.f] = depth[node] + 1;
rdist[next.f] = rdist[node] + next.s;
dfs(next.f, node);
tour.push_back(node);
timer++;
}
}
en[node] = timer - 1;
}
int centroid(int n, int node, int pt) {
for (auto next : adj[node]) {
if (next.f != pt && sz[next.f] > n / 2 && parent[next.f] == -2)
return centroid(n, next.f, node);
}
return node;
}
void decomp(int node, int pt) {
dfs_sz(node, pt);
node = centroid(sz[node], node, pt);
parent[node] = pt;
for (auto next : adj[node]) {
if (parent[next.f] == -2) {
decomp(next.f, node);
}
}
}
int n;
v<ll2> cdist;
v<int2> dat[20];
void compute(int d, int l, int r) {
if (l == r)
return;
int mid = (l + r) / 2;
dat[d][mid] = {depth[tour[mid]], tour[mid]};
for (int i = mid - 1; i >= l; i--) {
dat[d][i] = min(dat[d][i + 1], {depth[tour[i]], tour[i]});
}
dat[d][mid + 1] = {depth[tour[mid + 1]], tour[mid + 1]};
for (int i = mid + 2; i <= r; i++) {
dat[d][i] = min(dat[d][i - 1], {depth[tour[i]], tour[i]});
}
for (int i = mid + 1; i <= r; i++)
mask[i] |= (1 << d);
compute(d + 1, l, mid);
compute(d + 1, mid + 1, r);
}
void Init(int N, int A[], int B[], int D[]) {
cdist.assign(N, {LLONG_MAX / 2, -1});
n = N;
adj.resize(N);
for (int i = 0; i < N - 1; i++) {
adj[A[i]].push_back({B[i], D[i]});
adj[B[i]].push_back({A[i], D[i]});
}
parent.assign(N, -2);
rdist.resize(N);
sz.resize(N);
st.resize(N);
en.resize(N);
depth.resize(N);
dfs(0, -1);
for (int i = 0; i < 20; i++) {
dat[i].resize(tour.size());
}
mask.resize(tour.size());
compute(0, 0, tour.size() - 1);
decomp(0, -1);
}
int lca(int u, int v) {
if (u == v)
return u;
if (st[u] > st[v])
swap(u, v);
int i = __builtin_ctz(mask[st[u]] ^ mask[st[v]]);
return min(dat[i][st[u]], dat[i][st[v]]).s;
}
ll dist(int u, int v) { return rdist[v] + rdist[u] - 2 * rdist[lca(u, v)]; }
int q = 0;
long long Query(int S, int X[], int T, int Y[]) {
q++;
for (int i = 0; i < S; i++) {
for (int u = X[i]; u != -1; u = parent[u]) {
if (cdist[u].s != q) {
cdist[u].f = LLONG_MAX;
cdist[u].s = q;
}
cdist[u].f = min(cdist[u].f, dist(X[i], u));
// dbg(cdist[X[i]].f);
}
}
// cdist contains the min. distance to any vertex in X (in theory)
ll r = LLONG_MAX / 2;
for (int i = 0; i < T; i++) {
for (int u = Y[i]; u != -1; u = parent[u]) {
if (cdist[u].s == q)
r = min(r, dist(u, Y[i]) + cdist[u].f);
}
}
return r;
}
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