이 제출은 이전 버전의 oj.uz에서 채점하였습니다. 현재는 제출 당시와는 다른 서버에서 채점을 하기 때문에, 다시 제출하면 결과가 달라질 수도 있습니다.
#include<bits/stdc++.h>
#include "dungeons.h"
using namespace std;
using LL=long long;
#define FOR(i,l,r) for(int i=(l);i<=(r);++i)
#define REP(i,n) FOR(i,0,(n)-1)
#define ssize(x) int(x.size())
template<class A,class B>auto&operator<<(ostream&o,pair<A,B>p){return o<<'('<<p.first<<", "<<p.second<<')';}
template<class T>auto operator<<(ostream&o,T x)->decltype(x.end(),o){o<<'{';int i=0;for(auto e:x)o<<(", ")+2*!i++<<e;return o<<'}';}
#ifdef DEBUG
#define debug(x...) cerr<<"["#x"]: ",[](auto...$){((cerr<<$<<"; "),...)<<'\n';}(x)
#else
#define debug(...) {}
#endif
#ifdef LOCAL
const int Z = 4;
#else
const int Z = 20;
#endif
const int INF = 1e9;
int n;
vector<int> pot, s, p, w, l;
vector<vector<vector<int>>> jmp, add, lim;
void init(int nn, vector<int> ss, vector<int> pp, vector<int> ww, vector<int> ll) {
n = nn;
s = ss;
p = pp;
w = ww;
l = ll;
w.emplace_back(n);
l.emplace_back(n);
s.emplace_back(0);
p.emplace_back(0);
debug(n, s, p, w, l);
pot = vector (Z, 1);
REP (i, Z - 1)
pot[i + 1] = pot[i] << 1;
jmp = add = lim = vector(Z, vector(Z, vector(n + 1, 0)));
REP (k, Z) {
REP (i, n) {
if (s[i] <= pot[k]) {
jmp[k][0][i] = w[i];
add[k][0][i] = s[i];
lim[k][0][i] = INF;
}
else {
jmp[k][0][i] = l[i];
add[k][0][i] = p[i];
lim[k][0][i] = s[i] - 1;
}
}
jmp[k][0][n] = n;
add[k][0][n] = 0;
lim[k][0][n] = -1;
REP (j, Z - 1) {
REP (i, n + 1) {
jmp[k][j + 1][i] = jmp[k][j][jmp[k][j][i]];
add[k][j + 1][i] = add[k][j][i] + add[k][j][jmp[k][j][i]];
lim[k][j + 1][i] = min(lim[k][j][i], lim[k][j][jmp[k][j][i]] - add[k][j][i]);
}
}
}
REP (k, Z)
REP (j, Z)
debug(k, j, jmp[k][j], add[k][j], lim[k][j]);
}
LL simulate(int x, int z) {
int pos = x, tre = 0;
LL mass = z;
while (pos != n) {
while (tre + 1 < Z && pot[tre + 1] <= mass)
++tre;
debug(tre, mass, pos);
for (int i = Z - 1; i >= 0; --i) {
if (lim[tre][i][pos] >= mass) {
debug("GO", tre, i, pos, mass, lim[tre][i][pos]);
mass += add[tre][i][pos];
pos = jmp[tre][i][pos];
debug("NEW", tre, i, pos, mass);
}
}
if (mass >= s[pos]) {
mass += s[pos];
pos = w[pos];
}
else {
mass += p[pos];
pos = l[pos];
}
}
return mass;
}
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