# | Time | Username | Problem | Language | Result | Execution time | Memory |
---|---|---|---|---|---|---|---|
681345 | whqkrtk04 | Art Class (IOI13_artclass) | C++17 | 64 ms | 3744 KiB |
This submission is migrated from previous version of oj.uz, which used different machine for grading. This submission may have different result if resubmitted.
#include "artclass.h"
#include <bits/stdc++.h>
using namespace std;
typedef long long ll;
typedef pair<int, int> pii;
typedef pair<int, pii> piii;
typedef pair<ll, ll> pll;
typedef pair<ll, pll> plll;
#define fi first
#define se second
const int INF = 1e9+1;
const int P = 1000000007;
const ll LLINF = (ll)1e18+1;
template <typename T>
ostream& operator<<(ostream& os, const vector<T>& v) { for(auto i : v) os << i << " "; os << "\n"; return os; }
template <typename T1, typename T2>
ostream& operator<<(ostream& os, const pair<T1, T2>& p) { os << p.fi << " " << p.se; return os; }
double diffx(int arr[500][500], int i, int j) {
if(!j) return 0;
return abs(arr[i][j]-arr[i][j-1]);
}
double diffy(int arr[500][500], int i, int j) {
if(!i) return 0;
return abs(arr[i][j]-arr[i-1][j]);
}
int style(int H, int W, int R[500][500], int G[500][500], int B[500][500]) {
double a = 0, b = 0, d = 0, e = 0, f = 0;
int c = 0;
for(int i = 0; i < H; i++) {
for(int j = 0; j < W; j++) {
double xx = diffx(R, i, j)+diffx(G, i, j)+diffx(B, i, j);
double yy = diffy(R, i, j)+diffy(G, i, j)+diffy(B, i, j);
a += xx/H/(W-1)/2;
a += yy/(H-1)/W/2;
d += xx/H/(W-1)/2;
b += (double)G[i][j]/H/W;
e += (double)R[i][j]/H/W;
f += (double)B[i][j]/H/W;
if(R[i][j] < 5 || G[i][j] < 5 || B[i][j] < 5
|| R[i][j] > 250 || G[i][j] > 250 || B[i][j] > 250) c++;
}
}
double z = a+5*d;
if(z < 25 || a < 7 || d < 3) return 4;
if(a < 40) {
//cout << "1 or 2 : " << c << " " << z << " " << f << "\n";
if(c > 30000 || z < 70 || f > 90) return 1;
} else {
//cout << "2 or 3 : " << a << " " << d << "\n";
if(a > 70 || d > 30 || f > 90) return 3;
}
//cout << a << " " << b << " " << c << " " << d << " " << z << " " << e << " " << f << "\n";
return 2;
}
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