This submission is migrated from previous version of oj.uz, which used different machine for grading. This submission may have different result if resubmitted.
#include <bits/stdc++.h>
using namespace std;
// randomized
const int n_max = 300500;
int visited_list[n_max];
bool has_key[n_max];
bool visited[n_max];
int homekey[n_max];
int a[n_max];
pair<int,int> adj[2*n_max];
pair<int,int>* z[n_max];
bool finished[n_max];
// essentially, this stores the blocked position
// vector<int> blocked[max_keys] with push/pop is too slow
// we need to manage this ourself instead of relying on library
int blocked_counter[n_max];
int blocked3[n_max]; // stores the actual values
int* blocked2[n_max]; // stores pointers
int s = 1e6;
int counter = 0;
void cleanup() {
for(int j=0; j<counter; j++) {
int i = visited_list[j];
visited[i] = false;
has_key[homekey[i]] = false;
for(pair<int,int>* p = z[i]; p<z[i+1]; p++) {
blocked_counter[p->first] = 0;
}
}
}
int dfs_stack[n_max];
int explore(int x) { // returns min(limit, size of component)
int* pt = dfs_stack;
*pt = x;
pt++; // stack always points to 1 higher
counter = 1;
visited_list[0] = x;
visited[x] = true;
while(pt > dfs_stack) {
if(counter>s) {
return 1e6;
}
pt--; // pop item
int next = *pt;
if(!has_key[homekey[next]]) {
has_key[homekey[next]] = true;
for(int j=0; j<blocked_counter[homekey[next]]; j++) {
int i = blocked2[homekey[next]][j];
if(!visited[i]) {
if(finished[i] || a[i]!=a[x]) {
return 1e6;
}
visited[i] = true;
visited_list[counter] = i;
counter++;
*pt = i; // push item
pt++;
}
}
blocked_counter[homekey[next]] = 0;
}
for(pair<int,int>* p = z[next]; p<z[next+1]; p++) {
//assert(p<z[next+1]);
if(visited[p->second]) continue;
// we can effectively delete edges that go to a bigger component
// if you cant use this edge eventually, good
// else, you use this edge eventually
// but this means we must have came from a different component
// in which answer is not optimal anyway
// we can pretend this edge does not exist(!)
if(a[p->second] > a[x]) continue;
if(has_key[p->first]) {
if(finished[p->second] || a[p->second] != a[x]) {
return 1e6;
}
visited_list[counter] = p->second;
visited[p->second] = true;
counter++;
*pt = p->second; // push item
pt++;
} else {
blocked2[p->first][blocked_counter[p->first]] = p->second;
blocked_counter[p->first]++;
}
}
}
for(int* p=visited_list; p<visited_list+counter; p++) {
int i = *p;
a[i] = min(a[i], counter);
}
return counter;
}
tuple<int,int,int> t[2*n_max];
vector<int> find_reachable(vector<int> r, vector<int> u, vector<int> v, vector<int> c) {
int m = c.size();
int n = r.size();
for(int i=0; i<n; i++) {
a[i] = 1e6;
}
for(int i=0; i<m; i++) {
//adj[u[i]].emplace_back(c[i], v[i]);
//adj[v[i]].emplace_back(c[i], u[i]);
blocked_counter[c[i]]++;
t[2*i] = make_tuple(u[i], v[i], c[i]);
t[2*i+1] = make_tuple(v[i], u[i], c[i]);
}
sort(t, t+2*m);
z[0] = adj;
for(int i=0; i<2*m; i++) {
adj[i] = make_pair(get<2>(t[i]), get<1>(t[i]));
if(i!=0 && get<0>(t[i])!=get<0>(t[i-1])) {
for(int j=get<0>(t[i-1])+1; j<=get<0>(t[i]); j++) {
z[j] = adj + i;
}
}
}
z[get<0>(t[2*m-1])+1] = adj + 2*m;
blocked2[0] = blocked3;
for(int i=1; i<n_max; i++) {
blocked2[i] = blocked2[i-1] + blocked_counter[i-1];
}
for(int i=0; i<n_max; i++) {
blocked_counter[i] = 0;
}
for(int i=0; i<n; i++) {
homekey[i] = r[i];
}
vector<int> p(2*m);
for(int i=0; i<m; i++) {
p[2*i] = u[i];
p[2*i+1] = v[i];
}
random_shuffle(p.begin(), p.end());
for(int i: p) {
if(!finished[i]) {
s = min(s, explore(i));
finished[i] = true;
cleanup();
}
}
for(int i=0; i<n; i++) {
if(!finished[i]) {
s = min(s, explore(i));
finished[i] = true;
cleanup();
}
}
vector<int> ans(n);
for(int i=0; i<n; i++) {
if(a[i]==s) {
ans[i] = 1;
}
}
return ans;
}
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