This submission is migrated from previous version of oj.uz, which used different machine for grading. This submission may have different result if resubmitted.
#include <bits/stdc++.h>
#include "game.h"
using namespace std;
vector<map<int, int> > Marc;
vector<int> pai;
vector<int> prof;
int N;
int find(int v)
{
if (v == pai[v]) return v;
return pai[v] = find(pai[v]);
}
void une(int a, int b)
{
a = find(a); b = find(b);
if (a == b) return;
if (prof[a] < prof[b]) swap(a, b);
pai[b] = a;
prof[a] = max(prof[a], prof[b] + 1);
for (int j = 0; j < N; j++) {Marc[a][j] += Marc[b][j]; Marc[j][a] += Marc[j][b];}
}
void initialize(int n) {
pai.resize(n+1);
prof.resize(n+1);
Marc.resize(n+1);
N = n;
for (int i = 0; i < n; i++)
{
for (int j = 0; j < n; j++) if (i != j) {Marc[i][j] = 1;}
pai[i] = i;
prof[i] = 1;
}
}
int hasEdge(int u, int v)
{
u = find(u); v = find(v);
if (u == v) return 0;
if (Marc[u][v] > 1)
{
Marc[u][v]--;
Marc[v][u]--;
return 0;
}
une(u, v);
return true;
}
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