This submission is migrated from previous version of oj.uz, which used different machine for grading. This submission may have different result if resubmitted.
#ifndef LOCAL
#define FAST_IO
#endif
// ============
#include <algorithm>
#include <array>
#include <bitset>
#include <cassert>
#include <cmath>
#include <iomanip>
#include <iostream>
#include <list>
#include <map>
#include <numeric>
#include <queue>
#include <random>
#include <set>
#include <stack>
#include <string>
#include <tuple>
#include <unordered_map>
#include <unordered_set>
#include <utility>
#include <vector>
#define OVERRIDE(a, b, c, d, ...) d
#define REP2(i, n) for (i32 i = 0; i < (i32) (n); ++i)
#define REP3(i, m, n) for (i32 i = (i32) (m); i < (i32) (n); ++i)
#define REP(...) OVERRIDE(__VA_ARGS__, REP3, REP2)(__VA_ARGS__)
#define PER(i, n) for (i32 i = (i32) (n) - 1; i >= 0; --i)
#define ALL(x) begin(x), end(x)
using namespace std;
using u32 = unsigned int;
using u64 = unsigned long long;
using u128 = __uint128_t;
using i32 = signed int;
using i64 = signed long long;
using i128 = __int128_t;
using f64 = double;
using f80 = long double;
template <typename T>
using Vec = vector<T>;
template <typename T>
bool chmin(T &x, const T &y) {
if (x > y) {
x = y;
return true;
}
return false;
}
template <typename T>
bool chmax(T &x, const T &y) {
if (x < y) {
x = y;
return true;
}
return false;
}
istream &operator>>(istream &is, i128 &x) {
i64 v;
is >> v;
x = v;
return is;
}
ostream &operator<<(ostream &os, i128 x) {
os << (i64) x;
return os;
}
istream &operator>>(istream &is, u128 &x) {
u64 v;
is >> v;
x = v;
return is;
}
ostream &operator<<(ostream &os, u128 x) {
os << (u64) x;
return os;
}
[[maybe_unused]] constexpr i32 INF = 1000000100;
[[maybe_unused]] constexpr i64 INF64 = 3000000000000000100;
struct SetUpIO {
SetUpIO() {
#ifdef FAST_IO
ios::sync_with_stdio(false);
cin.tie(nullptr);
#endif
cout << fixed << setprecision(15);
}
} set_up_io;
// ============
#ifdef DEBUGF
#else
#define DBG(x) (void)0
#endif
int main() {
const i32 dx[] = {1, 0, -1, 0}, dy[] = {0, 1, 0, -1};
i32 r, c, q;
cin >> r >> c >> q;
Vec<Vec<i32>> l(r, Vec<i32>(c));
REP(i, r) REP(j, c) { cin >> l[i][j]; }
Vec<Vec<i32>> p(r, Vec<i32>(c));
REP(i, r) REP(j, c) { cin >> p[i][j]; }
REP(qi, q) {
i32 type, x, y, val;
cin >> type >> y >> x >> val;
--x;
--y;
if (type == 1) {
p[x][y] = val;
} else {
if (val < p[x][y]) {
cout << 0 << '\n';
} else {
Vec<Vec<i32>> flg(r, Vec<i32>(c, 0));
queue<pair<i32, i32>> que;
Vec<i32> poke;
flg[x][y] = 1;
que.emplace(x, y);
poke.push_back(p[x][y]);
while (!que.empty()) {
auto [x_, y_] = que.front();
que.pop();
REP(dir, 4) {
i32 tx = x_ + dx[dir];
i32 ty = y_ + dy[dir];
if (tx >= 0 && tx < r && ty >= 0 && ty < c &&
l[tx][ty] <= val && !flg[tx][ty]) {
flg[tx][ty] = 1;
que.emplace(tx, ty);
poke.emplace_back(p[tx][ty]);
}
}
}
sort(ALL(poke));
poke.erase(unique(ALL(poke)), poke.end());
cout << poke.size() << '\n';
}
}
}
}
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