Submission #672645

#TimeUsernameProblemLanguageResultExecution timeMemory
672645ForestedI want to be the very best too! (NOI17_pokemonmaster)C++17
0 / 100
5068 ms1700 KiB
#ifndef LOCAL #define FAST_IO #endif // ============ #include <algorithm> #include <array> #include <bitset> #include <cassert> #include <cmath> #include <iomanip> #include <iostream> #include <list> #include <map> #include <numeric> #include <queue> #include <random> #include <set> #include <stack> #include <string> #include <tuple> #include <unordered_map> #include <unordered_set> #include <utility> #include <vector> #define OVERRIDE(a, b, c, d, ...) d #define REP2(i, n) for (i32 i = 0; i < (i32) (n); ++i) #define REP3(i, m, n) for (i32 i = (i32) (m); i < (i32) (n); ++i) #define REP(...) OVERRIDE(__VA_ARGS__, REP3, REP2)(__VA_ARGS__) #define PER(i, n) for (i32 i = (i32) (n) - 1; i >= 0; --i) #define ALL(x) begin(x), end(x) using namespace std; using u32 = unsigned int; using u64 = unsigned long long; using u128 = __uint128_t; using i32 = signed int; using i64 = signed long long; using i128 = __int128_t; using f64 = double; using f80 = long double; template <typename T> using Vec = vector<T>; template <typename T> bool chmin(T &x, const T &y) { if (x > y) { x = y; return true; } return false; } template <typename T> bool chmax(T &x, const T &y) { if (x < y) { x = y; return true; } return false; } istream &operator>>(istream &is, i128 &x) { i64 v; is >> v; x = v; return is; } ostream &operator<<(ostream &os, i128 x) { os << (i64) x; return os; } istream &operator>>(istream &is, u128 &x) { u64 v; is >> v; x = v; return is; } ostream &operator<<(ostream &os, u128 x) { os << (u64) x; return os; } [[maybe_unused]] constexpr i32 INF = 1000000100; [[maybe_unused]] constexpr i64 INF64 = 3000000000000000100; struct SetUpIO { SetUpIO() { #ifdef FAST_IO ios::sync_with_stdio(false); cin.tie(nullptr); #endif cout << fixed << setprecision(15); } } set_up_io; // ============ #ifdef DEBUGF #else #define DBG(x) (void)0 #endif int main() { const i32 dx[] = {1, 0, -1, 0}, dy[] = {0, 1, 0, -1}; i32 r, c, q; cin >> r >> c >> q; Vec<Vec<i32>> l(r, Vec<i32>(c)); REP(i, r) REP(j, c) { cin >> l[i][j]; } Vec<Vec<i32>> p(r, Vec<i32>(c)); REP(i, r) REP(j, c) { cin >> p[i][j]; } REP(qi, q) { i32 type, x, y, val; cin >> type >> y >> x >> val; --x; --y; if (type == 1) { p[x][y] = val; } else { if (val < p[x][y]) { cout << 0 << '\n'; } else { Vec<Vec<i32>> flg(r, Vec<i32>(c, 0)); queue<pair<i32, i32>> que; Vec<i32> poke; flg[x][y] = 1; que.emplace(x, y); poke.push_back(p[x][y]); while (!que.empty()) { auto [x_, y_] = que.front(); que.pop(); REP(dir, 4) { i32 tx = x_ + dx[dir]; i32 ty = y_ + dy[dir]; if (tx >= 0 && tx < r && ty >= 0 && ty < c && l[tx][ty] <= val && !flg[tx][ty]) { flg[tx][ty] = 1; que.emplace(tx, ty); poke.emplace_back(p[tx][ty]); } } } sort(ALL(poke)); poke.erase(unique(ALL(poke)), poke.end()); cout << poke.size() << '\n'; } } } }
#Verdict Execution timeMemoryGrader output
Fetching results...
#Verdict Execution timeMemoryGrader output
Fetching results...
#Verdict Execution timeMemoryGrader output
Fetching results...
#Verdict Execution timeMemoryGrader output
Fetching results...
#Verdict Execution timeMemoryGrader output
Fetching results...