Submission #653886

#TimeUsernameProblemLanguageResultExecution timeMemory
653886vovamrGame (IOI13_game)C++17
0 / 100
1 ms340 KiB
#include "game.h" #include <bits/stdc++.h> #include <ext/pb_ds/assoc_container.hpp> #include <ext/pb_ds/tree_policy.hpp> #define fi first #define se second #define ll long long #define ld long double #define sz(x) ((int)(x).size()) #define all(x) (x).begin(), (x).end() #define pb push_back #define mpp make_pair #define ve vector using namespace std; using namespace __gnu_pbds; template<class T> using oset = tree<T,null_type,less<T>,rb_tree_tag,tree_order_statistics_node_update>; const ll inf = 1e18; const int iinf = 1e9; typedef pair<ll, ll> pll; typedef pair<int, int> pii; mt19937_64 rng(chrono::steady_clock::now().time_since_epoch().count()); template <typename T> inline bool chmin(T& a, T b) { return (a > b ? a = b, 1 : 0); } template <typename T> inline bool chmax(T& a, T b) { return (a < b ? a = b, 1 : 0); } inline ll gcd(const ll &a, const ll &b) { return (!b ? a : gcd(b, a % b)); } struct node { node *l = nullptr; node *r = nullptr; int p; int key; ll val, g; node(const int &key, const ll &x) : key(key), val(x), g(x) { p = rng() % INT_MAX; } }; typedef node* nd; inline ll val(nd t) { return !t ? 0 : t->val; } inline ll g(nd t) { return !t ? 0 : t->g; } inline void upd(nd t) { if (!t) return; t->g = gcd(gcd(g(t->l), g(t->r)), t->val); } inline nd mg(nd a, nd b) { if (!a || !b) return !a ? b : a; if (a->p > b->p) { a->r = mg(a->r, b); upd(a); return a; } else { b->l = mg(a, b->l); upd(b); return b; } } inline pair<nd,nd> sp(nd t, int x) { if (!t) return {nullptr,nullptr}; if (t->key <= x) { auto tt = sp(t->r, x); t->r = tt.fi; upd(t); return {t, tt.se}; } else { auto tt = sp(t->l, x); t->l = tt.se; upd(t); return {tt.fi, t}; } } inline void ins(nd &t, int pos, ll x) { auto [t1, t2] = sp(t, pos - 1); auto [t3, t4] = sp(t2, pos); t = mg(mg(t1, new node(pos, x)), t4); } inline ll get1(nd &t, int l, int r) { auto [t1, t2] = sp(t, l - 1); auto [t3, t4] = sp(t2, r); ll res = g(t3); t = mg(t1, mg(t3, t4)); return res; } struct Node { Node *l = nullptr; Node *r = nullptr; nd st = nullptr; Node() {} }; Node *t = new Node(); inline void upd(Node *&v, int vl, int vr, int x, int y, ll d) { if (!v) v = new Node(); ins(v->st, y, d); if (vl == vr) return; int m = vl + vr >> 1; if (x <= m) upd(v->l, vl, m, x, y, d); else upd(v->r, m + 1, vr, x, y, d); } inline ll get(Node *v, int vl, int vr, int lx, int rx, int ly, int ry) { if (lx > rx || !v) return 0ll; else if (vl == lx && vr == rx) return get1(v->st, ly, ry); int m = vl + vr >> 1; return gcd(get(v->l,vl,m,lx,min(rx,m),ly,ry), get(v->r,m+1,vr,max(lx,m+1),rx,ly,ry)); } int l1, r1; void init(int R, int C) { l1 = 0, r1 = R - 1; } void update(int P, int Q, long long K) { upd(t, l1, r1, P, Q, K); } long long calculate(int P, int Q, int U, int V) { return get(t, l1, r1, P, U, Q, V); }

Compilation message (stderr)

game.cpp: In function 'void upd(Node*&, int, int, int, int, long long int)':
game.cpp:71:13: warning: suggest parentheses around '+' inside '>>' [-Wparentheses]
   71 |  int m = vl + vr >> 1;
      |          ~~~^~~~
game.cpp: In function 'long long int get(Node*, int, int, int, int, int, int)':
game.cpp:78:13: warning: suggest parentheses around '+' inside '>>' [-Wparentheses]
   78 |  int m = vl + vr >> 1;
      |          ~~~^~~~
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