이 제출은 이전 버전의 oj.uz에서 채점하였습니다. 현재는 제출 당시와는 다른 서버에서 채점을 하기 때문에, 다시 제출하면 결과가 달라질 수도 있습니다.
#include<bits/stdc++.h>
#define ll long long
#define ld long double
#define pll pair<ll,ll>
#define mp make_pair
#define pb push_back
#define fi first
#define se second
using namespace std;
#define LOCALIO "C:/Users/admin/Documents/Code/freopen/"
vector <int> construct_permutation (ll k)
{
vector <ll> action;
ll cnt=0;
while (k>1)
{
bool added=0;
for (ll i=2; i<=5; i++)
if (k%i==0)
{
added=1;
if (i==5)
{
cnt++;
if (cnt%10==0)
{
action.pb(1);
k--;
break;
}
}
action.pb(i);
k/=i;
break;
}
if (!added)
{
k--;
action.pb(1);
}
}
reverse(action.begin(), action.end());
// cout << action.size() << "\n";
// for (ll i=0; i<action.size(); i++)
// cout << action[i] << " ";
// cout << "\n";
deque <int> q;
ll num=0;
for (ll i=0; i<action.size(); i++)
{
if (action[i]==1)
{
q.push_back(num);
num++;
}
else
{
for (ll j=num+action[i]-2; j>=num; j--)
q.push_front(j);
num+=action[i]-1;
}
}
// cout << "bruh" << flush;
vector <int> res;
while (!q.empty())
{
res.pb(q.back());
q.pop_back();
}
return res;
}
// int main()
// {
// #ifdef LOCAL
// freopen( LOCALIO "input.txt","r",stdin) ;
// freopen( LOCALIO "output.txt","w",stdout) ;
// #endif
// ios_base::sync_with_stdio(NULL); cin.tie(nullptr); cout.tie(nullptr);
// // freopen("FIBONACCI.inp","r",stdin);
// // freopen("FIBONACCI.out","w",stdout);
// ll k; cin >> k;
// vector <int> ans=construct_permutation(k);
// cout << ans.size() << "\n";
// for (ll i=0; i<ans.size(); i++)
// cout << ans[i] << " ";
// }
컴파일 시 표준 에러 (stderr) 메시지
perm.cpp: In function 'std::vector<int> construct_permutation(long long int)':
perm.cpp:52:19: warning: comparison of integer expressions of different signedness: 'long long int' and 'std::vector<long long int>::size_type' {aka 'long unsigned int'} [-Wsign-compare]
52 | for (ll i=0; i<action.size(); i++)
| ~^~~~~~~~~~~~~~
# | Verdict | Execution time | Memory | Grader output |
---|
Fetching results... |
# | Verdict | Execution time | Memory | Grader output |
---|
Fetching results... |