이 제출은 이전 버전의 oj.uz에서 채점하였습니다. 현재는 제출 당시와는 다른 서버에서 채점을 하기 때문에, 다시 제출하면 결과가 달라질 수도 있습니다.
#include "prison.h"
#include <bits/stdc++.h>
#pragma GCC target("sse,sse2")
#pragma GCC optimize("unroll-loops,O3")
#define rep(i,l,r) for (int i = l; i < r; i++)
#define repr(i,r,l) for (int i = r; i >= l; i--)
#define X first
#define Y second
#define all(x) (x).begin() , (x).end()
#define pb push_back
#define endl '\n'
#define debug(x) cerr << #x << " : " << x << endl;
using namespace std;
typedef long long ll;
typedef long double ld;
typedef pair<int,int> pll;
constexpr int N = 5e5+20,mod = 1e9+7,inf = 1e9+10;
vector<vector<int> > ve;
int pw[10];
vector<vector<int>> devise_strategy(int n) {
pw[0] = 1;
rep(i,1,10) pw[i] = 3*pw[i-1];
ve.resize(24);
rep(i,0,24){
ve[i].resize(n+1);
if (!i){
ve[i][0] = 0;
ve[i][n] = -2;
rep(j,1,n){
if (j >= 2*pw[7]){
ve[i][j] = 23;
continue;
}
if (j >= pw[7]){
ve[i][j] = 22;
continue;
}
ve[i][j] = 21;
continue;
}
continue;
}
int ch = i/3;
bool f = ch%2;
if (f){
ve[i][0] = 1;
ve[i][n] = -1;
rep(j,1,n){
if (i%3 == 2){
if (j < 2*pw[ch]){
ve[i][j] = -2;
continue;
}
}
if (i%3 == 1){
if (j%pw[ch+1] < pw[ch]){
ve[i][j] = -2;
continue;
}
if (j%pw[ch+1] >= 2*pw[ch]){
ve[i][j] = -1;
continue;
}
}
if (i%3 == 0){
if (j%pw[ch+1] >= pw[ch]){
ve[i][j] = -1;
continue;
}
}
if (!ch) continue;
if (j%pw[ch] >= 2*pw[ch-1]){
ve[i][j] = 3*ch-1;
continue;
}
if (j%pw[ch] >= pw[ch-1]){
ve[i][j] = 3*ch-2;
continue;
}
if (ch == 1){
ve[i][j] = -2;
continue;
}
ve[i][j] = 3*(ch-1);
}
continue;
}
else{
ve[i][0] = 0;
ve[i][n] = -2;
rep(j,1,n){
if (i%3 == 2){
if (j%pw[ch+1] < 2*pw[ch]){
ve[i][j] = -1;
continue;
}
}
if (i%3 == 1){
if (j%pw[ch+1] < pw[ch]){
ve[i][j] = -1;
continue;
}
if (j%pw[ch+1] >= 2*pw[ch]){
ve[i][j] = -2;
continue;
}
}
if (i%3 == 0){
if (j%pw[ch+1] >= pw[ch]){
ve[i][j] = -2;
continue;
}
}
if (!ch) continue;
if (j%pw[ch] >= 2*pw[ch-1]){
ve[i][j] = 3*ch-1;
continue;
}
if (j%pw[ch] >= pw[ch-1]){
ve[i][j] = 3*ch-2;
continue;
}
if (ch == 1){
ve[i][j] = -1;
continue;
}
ve[i][j] = 3*(ch-1);
}
continue;
}
}
return ve;
}
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