이 제출은 이전 버전의 oj.uz에서 채점하였습니다. 현재는 제출 당시와는 다른 서버에서 채점을 하기 때문에, 다시 제출하면 결과가 달라질 수도 있습니다.
#include <bits/stdc++.h>
#include <unistd.h>
#define X first
#define Y second
#define ll long long
#define pii pair<int, int>
#define pb push_back
#define vec vector
#define pri(i, poc, n, pov) for(int i = (int) poc; i < (int) n; i += (int) pov)
#define od(i, poc, n, pov) for(int i = (int) poc; i > (int) n; i -= (int) pov)
using namespace std;
const int INF = 1e9;
const int lx[8] = {1, -1, 0, 0, -1, 1, 1, -1};
const int ly[8] = {0, 0, 1, -1, -1, 1, -1, 1};
const int N = 1e6 + 10;
int n, m, q;
int cdeg[N], vis[N];
vec<vec<int>> mat, spec;
vec<vec<bool>> bio, xp;
vec<pii> vx;
vec<int> g[N];
void fail(){
cout << "No\n";
exit(0);
}
void success(){
int ans = 0;
pri(i, 1, n + 1, 1)
pri(j, 1, m + 1, 1)
ans += (bio[i][j] ? mat[i][j] : 0);
cout << ans << "\n";
}
void mark4(int x, int y){
bio[x][y] = 1;
pri(i, 0, 4, 1)
bio[x + lx[i]][y + ly[i]] = 1;
}
void countBan(int x, int y){
int cnt = bio[x][y];
pri(i, 0, 4, 1){
cnt += bio[x + lx[i]][y + ly[i]];
}
if(cnt > 1) fail();
}
void tryPlace(int x, int y){
countBan(x, y);
mark4(x, y);
}
pii findLow(int x, int y){
pii ret;
int mn = INF;
pri(i, 0, 4, 1)
if(mat[x + lx[i]][y + ly[i]] < mn){
mn = mat[x + lx[i]][y + ly[i]];
ret = {x + lx[i], y + ly[i]};
}
return ret;
}
vec<vec<int>> createMat(int h, int w){
vec<vec<int>> ret;
pri(i, 0, h, 1){
vec<int> line;
pri(j, 0, w, 1)
line.pb(0);
ret.pb(line);
}
return ret;
}
vec<vec<bool>> createBio(int h, int w){
vec<vec<bool>> ret;
pri(i, 0, h, 1){
vec<bool> line;
pri(j, 0, w, 1)
line.pb(0);
ret.pb(line);
}
return ret;
}
void init(){
cin >> n >> m;
bio = createBio(n + 2, m + 2);
xp = createBio(n + 2, m + 2);
mat = createMat(n + 2, m + 2);
spec = createMat(n + 2, m + 2);
mat[0][0] = INF;
pri(i, 1, n + 1, 1)
pri(j, 1, m + 1, 1)
cin >> mat[i][j];
pri(i, 0, n + 2, 1)
xp[i][0] = xp[i][m + 1] = 1;
pri(i, 0, m + 2, 1){
xp[0][i] = xp[n + 1][i] = 1;
}
cin >> q;
pri(i, 0, q, 1){
int x, y;
cin >> x >> y;
x++;
y++;
vx.pb({x, y});
xp[x][y] = true;
spec[x][y] = i + 1;
}
}
pii rek(int u){
if(vis[u]) return {0, 0};
vis[u] = true;
tryPlace(vx[u].X, vx[u].Y);
pii p = findLow(vx[u].X, vx[u].Y);
for(int v : g[u]){
if(vis[v]) continue;
pii res = rek(v);
if(mat[p.X][p.Y] > mat[res.X][res.Y])
swap(p, res);
}
return p;
}
bool isCyc(int u, int p){
if(vis[u]) return true;
vis[u] = true;
for(int v : g[u]){
if(v != p && vis[v]){
vis[u] = false;
return true;
}
if(v == p) continue;
if(isCyc(v, u)) {
vis[u] = false;
return true;
}
}
vis[u] = false;
return false;
}
pii rek2(int u){
pii ret = {1, g[u].size()};
vis[u] = true;
mark4(vx[u].X, vx[u].Y);
for(int v : g[u]){
//cout << u << " " << v << "\n";
if(vis[v]) continue;
pii res = rek2(v);
ret.X += res.X;
ret.Y += res.Y;
}
return ret;
}
int main(){
ios_base::sync_with_stdio(false);
cin.tie(0);
cout.tie(0);
init();
//close edges
pri(i, 0, q, 1){
int x = vx[i].X;
int y = vx[i].Y;
pri(j, 0, 8, 1){
int nx = x + lx[j];
int ny = y + ly[j];
if(xp[nx][ny]){
cdeg[i]++;
}
if(j < 4){
nx += lx[j];
ny += ly[j];
if(nx > 0 && nx < n + 1 && ny > 0 && ny < m + 1 && spec[nx][ny])
g[i].pb(spec[nx][ny] - 1);
}
}
if(cdeg[i] > 1) fail();
if(cdeg[i] == 1){
vis[i] = true;
mark4(x, y);
}
}
pri(i, 0, q, 1){
if(cdeg[i] == 1){
for(int v : g[i])
rek(v);
}
}
pri(i, 0, q, 1){
if(vis[i]) continue;
bool res = isCyc(i, -1);
//cout << i << " isCyc " << res << "\n";
if(!res){
pii p = rek(i);
bio[p.X][p.Y] = false;
} else {
pii ret = rek2(i);
// cout << "node cnt: " << ret.X << " deg " << ret.Y / 2 << "\n";
if(ret.X - ret.Y / 2 < 0) fail();
}
}
// pri(i, 1, n + 1, 1)
// pri(j, 1, m + 1, 1)
// cout << bio[i][j] << " \n"[j == m];
success();
return 0;
}
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