이 제출은 이전 버전의 oj.uz에서 채점하였습니다. 현재는 제출 당시와는 다른 서버에서 채점을 하기 때문에, 다시 제출하면 결과가 달라질 수도 있습니다.
#include <iostream>
#include <vector>
#include <set>
#include <map>
#include <algorithm>
#include <numeric>
#include <random>
using namespace std;
typedef vector<int> vi;
typedef set<int> si;
typedef vector<vi> vvi;
typedef vector<si> vsi;
typedef vector<bool> vb;
void move_inside(int i);
void move_outside(int i);
int press_button();
int min_cardinality(int N) {
vi x(N);
for (int i = 0; i < N; i++) {
x[i] = i;
}
auto rd = random_device {};
auto rng = default_random_engine { rd() };
shuffle(x.begin(), x.end(), rng);
vb roots(N, false);
vb inside(N, false);
vb permanent(N, false);
int no_roots = 1;
roots[0] = true;
move_inside(x[0]);
inside[0] = true;
permanent[0] = true;
for (int i = 1; i < N; i++) {
move_inside(x[i]);
inside[i] = true;
if (press_button() == 2) {
move_outside(x[i]);
inside[i] = false;
} else {
roots[i] = true;
permanent[i] = true;
no_roots++;
}
}
vb active(N, true); // remove those which are too big
if (2 * no_roots < N) {
return 1;
}
if (no_roots == 1) {
return N;
}
if (no_roots == 2) {
// include root[0]
// add next
// press -> get which group
// remove next
int a = 1;
int b = 1;
for (int i = 1; i < N; i++) {
if (roots[i]) {
move_outside(x[i]);
}
}
for (int i = 1; i < N; i++) {
if (!roots[i]) {
move_inside(x[i]);
if (press_button() == 2) {
a++;
} else {
b++;
}
move_outside(x[i]);
}
}
return min<int>(a, b);
}
if (no_roots == 3) {
int a = 1;
int b = 1;
int c = 1;
int c_root = 0;
for (int i = 1; i < N; i++) {
if (roots[i]) {
move_outside(x[i]);
c_root = i;
}
}
for (int i = 1; i < N; i++) {
if (!roots[i]) {
move_inside(x[i]);
if (press_button() == 2) {
a++;
} else {
move_inside(x[c_root]);
if (press_button() == 2) {
c++;
} else {
b++;
}
move_outside(x[c_root]);
}
move_outside(x[i]);
}
}
return min<int>(a, min<int>(b, c));
}
int no_inside = no_roots;
int high = (N / no_roots) + 1;
int low = 1;
while (low + 1 < high) {
int middle = (low + high) / 2; // as low as possible so log2(high - middle) is the same...
// find the lowest middle so that [log2(high - middle)] is the same...
for (int i = 0; i < N; i++) {
if ((!inside[i]) && (active[i])) {
move_inside(x[i]);
inside[i] = true;
no_inside++;
if (no_inside >= no_roots + middle) {
if (press_button() > middle) {
move_outside(x[i]);
inside[i] = false;
no_inside--;
}
}
}
if (no_inside == middle * no_roots) {break;}
}
if (no_inside == middle * no_roots) {
low = middle;
// don't remove them. make them permanent
for (int i = 0; i < N; i++) {
if (inside[i]) {
permanent[i] = true;
}
}
} else {
high = middle;
// deactivate all higher ones
// remove all non-permanent ones
for (int i = 0; i < N; i++) {
if (!inside[i]) {
active[i] = false;
} else if (!permanent[i]) {
move_outside(x[i]);
no_inside--;
inside[i] = false;
}
}
}
}
return low;
}
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