This submission is migrated from previous version of oj.uz, which used different machine for grading. This submission may have different result if resubmitted.
#include "seats.h"
#include <bits/stdc++.h>
using namespace std;
template<typename T>
using min_heap = priority_queue<T, vector<T>, greater<T>>;
template<typename T>
using max_heap = priority_queue<T, vector<T>, less<T>>;
using int64 = long long;
using ld = long double;
constexpr int kInf = 1e9 + 10;
constexpr int64 kInf64 = 1e15 + 10;
constexpr int kMod = 1e9 + 7;
template<class node, class F = std::function<node(const node &, const node &)>>
class SegTree {
int n = 0;
std::vector<node> t;
F unite;
void build(const int x, const int l, const int r, const std::vector<node> &a) {
if (l == r) {
t[x] = a[l];
return;
}
const int mid = (l + r) / 2;
const int y = 2 * (mid - l + 1) + x;
build(x + 1, l, mid, a);
build(y, mid + 1, r, a);
t[x] = unite(t[x + 1], t[y]);
}
void update(const int x, const int l, const int r, const int p, const node &v) {
if (l == p and p == r) {
t[x] = v;
return;
}
const int mid = (l + r) / 2;
const int y = 2 * (mid - l + 1) + x;
if (p <= mid) {
update(x + 1, l, mid, p, v);
} else {
update(y, mid + 1, r, p, v);
}
t[x] = unite(t[x + 1], t[y]);
}
node query(const int x, const int l, const int r, const int ql, const int qr) const {
if (ql <= l and r <= qr) {
return t[x];
}
const int mid = (l + r) / 2;
const int y = 2 * (mid - l + 1) + x;
if (qr <= mid) {
return query(x + 1, l, mid, ql, qr);
} else if (mid < ql) {
return query(y, mid + 1, r, ql, qr);
} else {
return unite(query(x + 1, l, mid, ql, qr), query(y, mid + 1, r, ql, qr));
}
}
void debug_node(const int x, const vector<int> &path) const {
for (int i = 0; i < path.size(); i++) {
cerr << path[i] << (i == path.size() - 1 ? ": " : " -> ");
}
cerr << t[x] << '\n';
}
void debug(const int x, const int l, const int r, vector<int> path) const {
path.push_back(x);
if (l == r) {
debug_node(x, path);
return;
}
const int mid = (l + r) / 2;
const int y = 2 * (mid - l + 1) + x;
debug(x + 1, l, mid, path);
debug(y, mid + 1, r, path);
debug_node(x, path);
}
public:
SegTree() = default;
explicit SegTree(const int n, const node e, F f) : n(n), t(2 * n - 1, e), unite(std::move(f)) {}
explicit SegTree(const std::vector<node> &a, F f) : n(a.size()), t(2 * (a.size()) - 1), unite(std::move(f)) {
build(0, 0, n - 1, a);
}
void set(const int p, const node &v) {
assert(0 <= p and p < n);
update(0, 0, n - 1, p, v);
}
[[nodiscard]] node get(const int l, const int r) const {
assert(0 <= l and l <= r and r < n);
return query(0, 0, n - 1, l, r);
}
void debug() const {
debug(0, 0, n - 1, {});
cerr << "----------\n\n";
}
};
struct node {
int sum = 0;
int mini = 0;
int cnt = 0;
};
int H, W, n;
vector<int> R, C;
SegTree<node> st;
vector<vector<int>> grid;
int is_delta(const int x, const int nbr) {
return (x < nbr ? 1 : -1);
}
void give_initial_chart(const int H_, const int W_, std::vector<int> R_, std::vector<int> C_) {
H = H_, W = W_;
n = H * W;
R = move(R_), C = move(C_);
st = SegTree<node>(n, node(), [](const node &l, const node &r) {
node ret{};
ret.sum = l.sum + r.sum;
if (l.mini == l.sum + r.mini) {
ret.mini = l.mini;
ret.cnt = l.cnt + r.cnt;
} else if (l.mini < l.sum + r.mini) {
ret.mini = l.mini;
ret.cnt = l.cnt;
} else {
ret.mini = l.sum + r.mini;
ret.cnt = r.cnt;
}
return ret;
});
grid.resize(H, vector<int>(W));
for (int i = 0; i < n; i++) {
grid[R[i]][C[i]] = i;
}
for (int x = 0, i = C[0]; x < n; x++, i = C[x]) {
const int left = is_delta(x, (i == 0 ? kInf : grid[0][i - 1]));
const int right = is_delta(x, (i == n - 1 ? kInf : grid[0][i + 1]));
st.set(x, {left + right, left + right, 1});
}
}
int swap_seats(const int x, const int y) {
swap(grid[0][C[x]], grid[0][C[y]]);
swap(C[x], C[y]);
for (int pt : {x, y}) {
for (int i = max(0, C[pt] - 1); i <= min(n - 1, C[pt] + 1); i++) {
const int c = grid[0][i];
const int left = is_delta(c, (i <= 0 ? kInf : grid[0][i - 1]));
const int right = is_delta(c, (i >= n - 1 ? kInf : grid[0][i + 1]));
st.set(c, {left + right, left + right, 1});
}
}
return st.get(0, n - 1).cnt;
}
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