This submission is migrated from previous version of oj.uz, which used different machine for grading. This submission may have different result if resubmitted.
#include "dungeons.h"
#include <bits/stdc++.h>
#pragma GCC optimize ("O3")
using namespace std;
using vi = vector<int>;
using LL = long long;
constexpr int LG = 25;
struct nd {
int v; // final node
LL inc; // total str increase
LL ini; // min/max str needed so far
};
nd wjoin(nd a, nd b) {
nd ans;
ans.v = b.v;
ans.inc = a.inc + b.inc;
ans.ini = max(a.ini, b.ini - a.inc);
return ans;
}
nd ljoin(nd a, nd b) {
nd ans;
ans.v = b.v;
ans.inc = a.inc + b.inc;
ans.ini = min(a.ini, b.ini - a.inc);
return ans;
}
int n;
vi s, p, w, l;
vector<array<nd, LG>> wlift;
vector<array<nd, LG>> llift;
void init(int n, vi s, vi p, vi w, vi l) {
::n = n;
s.push_back(0);
p.push_back(0);
w.push_back(n);
l.push_back(n);
::s = s, ::p = p, ::w = w, ::l = l;
wlift.resize(n+1);
llift.resize(n+1);
for (int i = 0; i < n; ++i) {
wlift[i][0].v = w[i];
llift[i][0].v = l[i];
wlift[i][0].inc = s[i];
llift[i][0].inc = p[i];
wlift[i][0].ini = s[i];
llift[i][0].ini = s[i] - 1;
}
wlift[n][0] = {n, 0, 0};
llift[n][0] = {n, 0, 0};
for (int i = 1; i < LG; ++i) {
for (int j = 0; j <= n; ++j) {
int wm = wlift[j][i-1].v;
int lm = llift[j][i-1].v;
wlift[j][i] = wjoin(wlift[j][i-1], wlift[wm][i-1]);
llift[j][i] = ljoin(llift[j][i-1], llift[lm][i-1]);
}
}
}
void keep_winning(int& x, LL& z) {
for (int i = LG-1; i >= 0; --i) {
if (z >= wlift[x][i].ini) {
z += wlift[x][i].inc;
x = wlift[x][i].v;
}
}
}
void keep_losing(int& x, LL& z) {
for (int i = LG-1; i >= 0; --i) {
if (z <= llift[x][i].ini) {
z += llift[x][i].inc;
x = llift[x][i].v;
}
}
}
LL simulate(int x, int zi) {
LL z = zi;
int i = x;
while (i != n) {
keep_winning(i, z);
keep_losing(i, z);
}
return z;
}
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