이 제출은 이전 버전의 oj.uz에서 채점하였습니다. 현재는 제출 당시와는 다른 서버에서 채점을 하기 때문에, 다시 제출하면 결과가 달라질 수도 있습니다.
/**
 * Clearly, type1 stuff can be handled effortlessly. For type 2 and 3, we can just
 * draw out a graph of configurations and consider the relationship among them. It
 * suffices to hard-code everything. Well, the coding process is indeed a bit
 * tedious.
 * 
 * Implementation 1
*/
#include <bits/stdc++.h>
#include "tetris.h"
void init(int n) {
	// well i don't have to do anything.
}
int position;
int rotation;
int state = 0;		// the state in our "configuration graph"
bool symmetry = false;
void new_figure(int figure_type) {
	if (figure_type == 1) {
		position = 0, rotation = 0;
		return;
	}
	switch (state) {
	case 1:
		if (figure_type == 3)
			position = 1, rotation = 2, state = 0;
		else
			position = 1, rotation = 0, state = 2, symmetry = false;
		break;
	case 0:
		if (figure_type == 3)
			position = 0, rotation = 0, state = 1;
		else
			position = 0, rotation = 0, state = 2, symmetry = false;
		break;
	case 2:
		if (figure_type == 3) {
			if (symmetry)
				position = 0, rotation = 3, state = 2, symmetry = false;
			else
				position = 1, rotation = 2, state = 2, symmetry = true;
		} else {
			position = (symmetry ? 0 : 2), rotation = 1, state = 3;
		}
		break;
	case 3:
		if (figure_type == 3) {
			if (symmetry)
				position = 1, rotation = 1, symmetry ^= 1;
			else
				position = 0, rotation = 0, symmetry ^= 1;
		} else {
			position = (symmetry ? 1 : 0), rotation = 0, state = 0;
		}
		break;
	}
}
int get_position() {
	return position;
}
int get_rotation() {
	return rotation;
}
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