This submission is migrated from previous version of oj.uz, which used different machine for grading. This submission may have different result if resubmitted.
#include "parks.h"
#include <bits/stdc++.h>
using namespace std;
#define pb push_back
struct Coord {
int x, y, i;
bool operator<(Coord other) const {
if (y == other.y) {
return x < other.x;
}
return y < other.y;
}
};
int n;
vector<Coord> coords;
std::vector<int> u, v, a, b;
vector<int> link;
int find(int x) {
if (link[x] != x) link[x] = find(link[x]);
return link[x];
}
void unite(int a, int b) {
int x = find(a), y = find(b);
link[x] = y;
}
bool same(int a, int b) {
return find(a) == find(b);
}
void connect(int i, int j) {
if (coords[i].x == coords[j].x) {
u.pb(coords[i].i);
v.pb(coords[j].i);
if (coords[i].x == 4)
a.pb(coords[i].x+1);
else
a.pb(coords[i].x-1);
b.pb(coords[i].y+1);
} else if (coords[i].y == coords[j].y) {
u.pb(coords[i].i);
v.pb(coords[j].i);
a.pb(coords[i].x+1);
b.pb(coords[i].y-1);
}
}
int construct_roads(std::vector<int> x, std::vector<int> y) {
if (x.size() == 1) {
build({}, {}, {}, {});
return 1;
}
n = x.size();
vector<pair<int, int>> yi(n);
coords = vector<Coord>(n);
for (int i = 0; i < n; i++) {
coords[i] = {x[i], y[i], i};
}
sort(coords.begin(), coords.end());
bool res = true;
link = vector<int>(n);
iota(link.begin(), link.end(), 0);
for (int i = 0; i < n-1; i++) {
if ((coords[i].y+2 == coords[i+1].y && coords[i].x == coords[i+1].x) || (coords[i].y == coords[i+1].y && abs(coords[i+1].x-coords[i].x) == 2)) {
connect(i, i+1);
unite(i, i+1);
}
if (i+2 < n && ((coords[i].y+2 == coords[i+2].y && coords[i].x == coords[i+2].x) || (coords[i].y == coords[i+2].y && abs(coords[i+2].x-coords[i].x) == 2))) {
connect(i, i+2);
unite(i, i+2);
}
}
for (int i = 0; i < n-1; i++) {
res &= find(i) == find(i+1);
}
if (!res) return 0;
// int maxY = 0;
// for (int i = 0; i < y.size(); i++) maxY = max(maxY, y[i]);
// vvi mat(maxY/2-1, vi(3)), matIdx(maxY/2-1, vi(3));
// for (int i = 0; i < x.size(); i++) {
// mat[x[i]/2-1][y[i]/2-1] = 1;
// matIdx[x[i]/2-1][y[i]/2-1] = i;
// }
build(u, v, a, b);
return 1;
}
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