Submission #577236

#TimeUsernameProblemLanguageResultExecution timeMemory
577236Noam527Game (APIO22_game)C++17
2 / 100
1 ms208 KiB
#include <bits/stdc++.h> #include "game.h" const int OO = 0; using namespace std; int getbits(int cnt) { return (1 << cnt) - 1; } void printbits(int v, int layers = 10) { for (int i = 0; i < layers; i++) cout << (v >> i & 1); cout << endl; } int n, k; vector<vector<int>> g, grev; vector<int> s, e; void initial_colors(int layer, int l, int r) { if (l > r) return; int mid = (l + r) / 2; for (int i = mid + 1; i <= r; i++) s[i] |= 1 << layer, e[i] |= 1 << layer; s[mid] |= 1 << layer; initial_colors(layer + 1, l, mid - 1); initial_colors(layer + 1, mid + 1, r); } void init(int nn, int kk) { n = nn; k = kk; g.resize(n); grev.resize(n); s.resize(n); e.resize(n); initial_colors(0, 0, k - 1); int layers = 1; while (getbits(layers) < k) layers++; for (int i = k; i < n; i++) e[i] = getbits(layers); if (OO) { cout << "initial colors:\n"; for (int i = 0; i < n; i++) { cout << i << '\n'; printbits(s[i]); printbits(e[i]); } } } void forward_dfs(int layer, int smask, int emask, int v) { if ((s[v] & smask) != smask || (e[v] & emask) != 0) return; if (s[v] & (1 << layer)) return; s[v] |= 1 << layer; for (const auto &w : g[v]) forward_dfs(layer, smask, emask, w); } void backward_dfs(int layer, int smask, int emask, int v) { if ((s[v] & smask) != smask || (e[v] & emask) != 0) return; if (~e[v] & (1 << layer)) return; e[v] ^= 1 << layer; for (const auto &w : grev[v]) backward_dfs(layer, smask, emask, w); } int add(int layer, int smask, int emask, int l, int r, int u, int v) { if (OO) { cout << "starting layer " << layer << " " << l << " " << r << '\n'; printbits(s[u]); printbits(e[v]); } if (l > r) return 0; if ((s[u] & (1 << layer)) && (~e[v] & (1 << layer))) return 1; if (s[u] & (1 << layer)) { // forward dfs forward_dfs(layer, smask, emask, v); } if (~e[v] & (1 << layer)) { // backward dfs backward_dfs(layer, smask, emask, u); } int mid = (l + r) / 2; if (s[u] & (1 << layer)) { // return with added smask return add(layer + 1, smask | (1 << layer), emask, l, mid - 1, u, v); } else if (~e[v] & (1 << layer)) { // return with added emask return add(layer + 1, smask, emask | (1 << layer), mid + 1, r, u, v); } return 0; } int add_teleporter(int u, int v) { if (u < k && v < k) { return u >= v; } g[u].push_back(v); grev[v].push_back(u); return add(0, 0, 0, 0, k - 1, u, v); }
#Verdict Execution timeMemoryGrader output
Fetching results...
#Verdict Execution timeMemoryGrader output
Fetching results...
#Verdict Execution timeMemoryGrader output
Fetching results...
#Verdict Execution timeMemoryGrader output
Fetching results...
#Verdict Execution timeMemoryGrader output
Fetching results...