Submission #577037

#TimeUsernameProblemLanguageResultExecution timeMemory
577037Noam527Game (APIO22_game)C++17
0 / 100
0 ms208 KiB
#include <bits/stdc++.h> #include "game.h" using namespace std; int getbits(int cnt) { return (1 << cnt) - 1; } int n, k; vector<vector<int>> g, grev; vector<int> s, e; void initial_colors(int layer, int l, int r) { if (l == r) return; int mid = (l + r) / 2; for (int i = mid + 1; i <= r; i++) s[i] |= 1 << layer, e[i] |= 1 << layer; initial_colors(layer + 1, l, mid); initial_colors(layer + 1, mid + 1, r); } void init(int nn, int kk) { n = nn; k = kk; g.resize(n); grev.resize(n); s.resize(n); e.resize(n); initial_colors(0, 0, k - 1); } void forward_dfs(int layer, int need, int v) { if ((e[v] & getbits(layer)) != need) return; if (s[v] & (1 << layer)) return; s[v] |= 1 << layer; for (const auto &w : g[v]) forward_dfs(layer, need, w); } void backward_dfs(int layer, int need, int v) { if ((s[v] & getbits(layer)) != need) return; if (~e[v] & (1 << layer)) return; e[v] ^= 1 << layer; for (const auto &w : grev[v]) backward_dfs(layer, need, w); } int add(int layer, int l, int r, int u, int v) { if (l == r) return 0; if ((s[u] & (1 << layer)) && (~e[v] & (1 << layer))) return 1; // win if ((~s[u] & (1 << layer)) && (e[v] & (1 << layer))) return 0; // nothing more to discover... if (s[u] & (1 << layer)) forward_dfs(layer, s[u] & getbits(layer), v); if (~e[v] & (1 << layer)) backward_dfs(layer, e[v] & getbits(layer), u); int mid = (l + r) / 2; if (s[u] & (1 << layer)) return add(layer + 1, mid + 1, r, u, v); return add(layer + 1, l, mid, u, v); } int add_teleporter(int u, int v) { g[u].push_back(v); grev[v].push_back(u); return add(0, 0, k - 1, u, v); }
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