This submission is migrated from previous version of oj.uz, which used different machine for grading. This submission may have different result if resubmitted.
#include "rail.h"
#include <bits/stdc++.h>
#define IO_OP std::ios::sync_with_stdio(0); std::cin.tie(0);
#define F first
#define S second
#define V vector
#define PB push_back
#define EB emplace_back
#define MP make_pair
#define SZ(v) int((v).size())
#define ALL(v) (v).begin(), (v).end()
using namespace std;
typedef long long ll;
typedef pair<int, int> pi;
typedef V<int> vi;
const int INF = 1e9 + 7;
void findLocation(int n, int fst_pos, int pos[], int tp[]) {
for(int i = 0; i < n; i++) tp[i] = 0;
set<int> up, down;
int a = 0;
pos[a] = fst_pos;
tp[a] = 1; // down
down.insert(pos[a]);
if(n == 1) return;
vi da(n);
for(int i = 0; i < n; i++) if(i != a)
da[i] = getDistance(a, i);
da[a] = INF;
int b = int(min_element(ALL(da)) - da.begin());
da[a] = 0;
pos[b] = pos[a] + da[b];
tp[b] = 2; // up
up.insert(pos[b]);
vi db(n);
for(int i = 0; i < n; i++) if(i != b)
db[i] = getDistance(b, i);
for(int i = 0; i < n; i++) if(i != b && db[i] < db[a] && da[i] - (pos[b] - pos[a]) == db[i]) {
pos[i] = pos[b] - db[i];
tp[i] = 1; // down
down.insert(pos[i]);
}
vi p(n); iota(ALL(p), 0);
sort(ALL(p), [&] (int x, int y) {
return da[x] < da[y];
});
int right_up = b, left_down = a;
for(int i:p) if(tp[i] == 0) {
if(da[i] - (pos[b] - pos[a]) < db[i]) { // right
int tt = getDistance(right_up, i);
int new_pos = pos[right_up] - tt;
int flip_pos = *up.upper_bound(new_pos);
if(da[i] == flip_pos - new_pos + flip_pos - pos[a]) {
pos[i] = new_pos;
tp[i] = 1; // down
down.insert(pos[i]);
} else {
pos[i] = pos[a] + da[i];
tp[i] = 2; // up
up.insert(pos[i]);
right_up = i;
}
} else { // left
assert(da[i] - (pos[b] - pos[a]) == db[i]);
int tt = getDistance(left_down, i);
int new_pos = pos[left_down] + tt;
int flip_pos = *prev(down.upper_bound(new_pos));
if(db[i] == new_pos - flip_pos + pos[b] - flip_pos) {
pos[i] = new_pos;
tp[i] = 2; // up
up.insert(pos[i]);
} else {
pos[i] = pos[b] - db[i];
tp[i] = 1; // down
down.insert(pos[i]);
left_down = i;
continue;
}
}
}
}
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