This submission is migrated from previous version of oj.uz, which used different machine for grading. This submission may have different result if resubmitted.
#include <iostream>
#include <vector>
#include <set>
#include <map>
#include <algorithm>
using namespace std;
using vi = vector<int>;
using vvi = vector<vi>;
using ll = long long;
using vll = vector<ll>;
using vvll = vector<vll>;
using pll = pair<ll, ll>;
using pii = pair<int, int>;
using vpll = vector<pll>;
#define sz(x) int(x.size())
const ll INF = 1'000'000'000'000'000'000LL;
int main()
{
ios_base::sync_with_stdio(false);
cin.tie(NULL);
int N, M;
cin >> N >> M;
vi edge[1+N];
vi A(1+M), B(1+M), C(1+M);
vll P(1+M);
for(int j = 1; j <= M; j++)
{
cin >> A[j] >> B[j] >> C[j] >> P[j];
edge[A[j]].push_back(j);
edge[B[j]].push_back(j);
}
map<int, int> nodeind[1+N];
map<pii, int> genind;
vvi nodeact(1+N, vi(1, 0));
vvll weightsum(1+N);
vvi edgebycolor[1+N];
for(int i = 1; i <= N; i++)
{
for(int e : edge[i])
{
nodeind[i][C[e]] = 0;
genind[{i, C[e]}] = 0;
}
int nct = 0;
for(auto& z : nodeind[i])
{
z.second = ++nct;
nodeact[i].push_back(z.first);
}
weightsum[i] = vll(1 + sz(nodeind[i]), 0);
edgebycolor[i] = vvi(1 + sz(nodeind[i]));
}
for(int j = 1; j <= M; j++)
{
int ai = nodeind[A[j]][C[j]];
int bi = nodeind[B[j]][C[j]];
weightsum[ A[j] ][ ai ] += P[j];
weightsum[ B[j] ][ bi ] += P[j];
edgebycolor[A[j]][ai].push_back(j);
edgebycolor[B[j]][bi].push_back(j);
}
vi genactnode(1, 0);
vi genactcolor(1, 0);
int gct = 0;
for(auto& z : genind)
{
z.second = ++gct;
genactnode.push_back(z.first.first);
genactcolor.push_back(z.first.second);
}
vll dist(1 + N + gct, INF); //first n = nodes, last gct = pairs
dist[1] = 0;
set<pll> tbv;
for(int i = 1; i <= N+gct; i++) tbv.insert({dist[i], i});
// cerr << "gct = " << gct << '\n';
while(!tbv.empty())
{
int x = tbv.begin()->second;
tbv.erase(tbv.begin());
vector<pll> nxt;
// cerr << "x = " << x << '\n';
if(x <= N)
{
int u = x;
// cerr << "case 1\n";
for(int e : edge[u])
{
int v = A[e] + B[e] - u;
int c = C[e];
ll p = P[e];
int ui = nodeind[u][c];
nxt.push_back({v, min(p, weightsum[u][ui] - p)});
nxt.push_back({N + genind[{v, c}], 0});
}
}
else
{
// cerr << "case 2\n";
int u = genactnode[x - N];
int c = genactcolor[x - N];
// cerr << "hello?\n";
int ui = nodeind[u][c];
// cerr << "z\n";
for(int e : edgebycolor[u][ui])
{
int v = A[e] + B[e] - u;
int vi = nodeind[v][c];
nxt.push_back({v, weightsum[u][ui] - P[e]});
}
}
// cerr << "nxt built\n";
for(auto& q : nxt)
{
int y = q.first;
ll w = q.second;
if(dist[y] <= dist[x] + w) continue;
tbv.erase({dist[y], y});
dist[y] = dist[x] + w;
tbv.insert({dist[y], y});
}
}
if(dist[N] >= 1'000'000'000'000'000LL)
dist[N] = -1;
cout << dist[N] << '\n';
}
Compilation message (stderr)
Main.cpp: In function 'int main()':
Main.cpp:156:9: warning: unused variable 'vi' [-Wunused-variable]
156 | int vi = nodeind[v][c];
| ^~
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