Submission #538989

#TimeUsernameProblemLanguageResultExecution timeMemory
538989balbitDungeons Game (IOI21_dungeons)C++17
100 / 100
3425 ms2061532 KiB
#include "dungeons.h" #include <bits/stdc++.h> #pragma GCC optimize("Ofast", "unroll-loops") //#define int ll //#define BALBIT using namespace std; #define ll long long #define y1 zck_is_king #define pii pair<ll, ll> #define ull unsigned ll #define f first #define s second #define ALL(x) x.begin(),x.end() #define SZ(x) (int)x.size() #define SQ(x) (x)*(x) #define MN(a,b) a = min(a,(__typeof__(a))(b)) #define MX(a,b) a = max(a,(__typeof__(a))(b)) #define pb push_back #define REP(i,n) for (int i = 0; i<n; ++i) #define RREP(i,n) for (int i = n-1; i>=0; --i) #define REP1(i,n) for (int i = 1; i<=n; ++i) #define SORT_UNIQUE(c) (sort(c.begin(),c.end()), c.resize(distance(c.begin(),unique(c.begin(),c.end())))) #ifdef BALBIT #define IOS() #define bug(...) fprintf(stderr,"#%d (%s) = ",__LINE__,#__VA_ARGS__),_do(__VA_ARGS__); template<typename T> void _do(T &&x){cerr<<x<<endl;} template<typename T, typename ...S> void _do(T &&x, S &&...y){cerr<<x<<", ";_do(y...);} #else #define IOS() ios_base::sync_with_stdio(0);cin.tie(0); #define endl '\n' #define bug(...) #endif const int iinf = 1e9+10; //const ll inf = 1ll<<60; const ll mod = 1e9+7 ; void GG(){cout<<"0\n"; exit(0);} ll mpow(ll a, ll n, ll mo = mod){ // a^n % mod ll re=1; while (n>0){ if (n&1) re = re*a %mo; a = a*a %mo; n>>=1; } return re; } ll inv (ll b, ll mo = mod){ if (b==1) return b; return (mo-mo/b) * inv(mo%b,mo) % mo; } const int maxn = 4e5+5; const int MXVAL = 1e7+100; vector<int> s, p, w, l; const int nlay = 13; const ll inf = 1ll<<60; int yo[13][25][maxn]; // for this layer and this distance, minimum needed starting value to beat an s ll gain[13][25][maxn]; // how much i gain[lay] from starting at v and walking 2^i steps int to[13][25][maxn]; // where i get to after 2^i steps void init(int n, std::vector<int> _s, std::vector<int> _p, std::vector<int> _w, std::vector<int> _l) { s.swap(_s); p.swap(_p); w.swap(_w); l.swap(_l); for (int lay = 0; lay < 13; ++lay) { // working for current value in [4^lay, 4^(lay+1) ) // now fill in base values REP(i,n+1) { if (i == n) { yo[lay][0][i] = -1; to[lay][0][i] = i; gain[lay][0][i] = 0; }else if( s[i] <= (1<<(lay*2))) { // auto win, gain[lay] s[i], disregarded gain[lay][0][i] = s[i]; to[lay][0][i] = w[i]; yo[lay][0][i] = MXVAL; }else{ gain[lay][0][i] = p[i]; to[lay][0][i] = l[i]; yo[lay][0][i] = s[i]; } } for (int j = 1; j < 25; ++j) { REP(i,n+1) { to[lay][j][i] = to[lay][j-1][to[lay][j-1][i]]; gain[lay][j][i] = min(inf, gain[lay][j-1][i] + gain[lay][j-1][to[lay][j-1][i]]); ll rr = yo[lay][j-1][to[lay][j-1][i]]; if (rr != MXVAL) rr -= gain[lay][j-1][i]; yo[lay][j][i] = max(-1ll, min((ll)yo[lay][j-1][i], rr)); } } } // assert(0); return; } long long simulate(int x, int _z) { ll z = _z; int lay = 0; while (1) { while ((1<<((lay+1)*2)) <= z && lay+1 < 13) ++lay; // ll nxt = 1ll<<((lay+1)*2); // if (lay == 12) nxt = 1ll<<62; for (int j = 24; j>=0; --j) { if (yo[lay][j][x] > z|| yo[lay][j][x]== MXVAL){// && z + gain[lay][j][x] < nxt) { // ダメだ z += gain[lay][j][x]; x = to[lay][j][x]; }else{ // no jumping! } } // bug(lay, nxt, x, z); if (x == SZ(s)) return z; // assert(z >= s[x]); z += s[x]; x = w[x]; // if (z >= s[x]) { // z += s[x]; // x = w[x]; // }else{ // z += p[x]; // x = l[x]; // } // bug(lay, nxt, x, z); if (x == SZ(s)) return z; } return 0ll; } /* 3 3 2 6 9 3 1 2 2 2 3 1 0 1 */
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