This submission is migrated from previous version of oj.uz, which used different machine for grading. This submission may have different result if resubmitted.
#include <bits/stdc++.h>
using namespace std;
typedef long double ld;
typedef long long ll;
template<class T> void check_min(T &a, const T &b){ a = (a < b) ? a : b; }
template<class T> void check_max(T &a, const T &b){ a = (a > b) ? a : b; }
#define a__int128(x) (x).begin(), (x).end()
const ll N = 2000 + 3;
const ll C = 1e4 + 3;
const ll INF = 1e9;
ll n, c, w, h;
ll x, y;
pair<ll, ll> cp[C], tp[N];
__int128 orient(__int128 x1, __int128 y1, __int128 x2, __int128 y2, __int128 x3, __int128 y3){
return x1 * y2 + x2 * y3 + x3 * y1 - x1 * y3 - x2 * y1 - x3 * y2;
}
__int128 sign(__int128 x){
return (x == 0) ? 0 : ((x > 0) ? 1 : -1);
}
bool on_line(__int128 x1, __int128 y1, __int128 x2, __int128 y2, __int128 x3, __int128 y3){
if(orient(x1, y1, x2, y2, x3, y3)) return false;
return min(x1, x2) <= x3 && x3 <= max(x1, x2) && min(y1, y2) <= y3 && y3 <= max(y1, y2);
}
bool intersect(__int128 x1, __int128 y1, __int128 x2, __int128 y2, __int128 x3, __int128 y3, __int128 x4, __int128 y4){
__int128 a1 = sign(orient(x1, y1, x2, y2, x3, y3));
__int128 a2 = sign(orient(x1, y1, x2, y2, x4, y4));
__int128 a3 = sign(orient(x3, y3, x4, y4, x1, y1));
__int128 a4 = sign(orient(x3, y3, x4, y4, x2, y2));
if(on_line(x1, y1, x2, y2, x3, y3) && on_line(x1, y1, x2, y2, x4, y4))
return true;
if(on_line(x3, y3, x4, y4, x1, y1) && on_line(x3, y3, x4, y4, x2, y2))
return true;
if(!a1 || !a2 || !a3 || !a4)
return false;
if(a1 != a2 && a3 != a4)
return true;
return false;
}
array<__int128, 4> segmentToLine(__int128 x1, __int128 y1, __int128 x2, __int128 y2){
__int128 x3 = x1 + (x1 - x2) * INF;
__int128 y3 = y1 + (y1 - y2) * INF;
__int128 x4 = x2 + (x2 - x1) * INF;
__int128 y4 = y2 + (y2 - y1) * INF;
return array<__int128, 4>{x3, y3, x4, y4};
}
bool check(__int128 x1, __int128 y1, __int128 x2, __int128 y2){
for(int i = 0; i < n; ++i){
for(int j = i + 1; j < n; ++j){
auto [x3, y3, x4, y4] = segmentToLine(tp[i].first, tp[i].second, tp[j].first, tp[j].second);
bool in1 = intersect(x1, y1, x2, y2, tp[i].first, tp[i].second, tp[j].first, tp[j].second);
bool in2 = intersect(x1, y1, x2, y2, x3, y3, x4, y4);
if(in2){
if(!in1){
return false;
}
}
}
}
return true;
}
bool check2(__int128 x, __int128 y){
for(int i = 0; i < n; ++i){
for(int j = i + 1; j < n; ++j){
if(orient(tp[i].first, tp[i].second, tp[j].first, tp[j].second, x, y) == 0){
if(!on_line(tp[i].first, tp[i].second, tp[j].first, tp[j].second, x, y))
return false;
}
}
}
return true;
}
int main(){
ios::sync_with_stdio(false);
cin.tie(NULL);
cin >> w >> h >> x >> y;
cin >> c;
for(int i = 0; i < c; ++i){
cin >> cp[i].first >> cp[i].second;
}
cin >> n;
for(int i = 0; i < n; ++i){
cin >> tp[i].first >> tp[i].second;
}
__int128 midx = 0, midy = 0;
for(int i = 0; i < n; ++i){
midx += tp[i].first;
midy += tp[i].second;
}
midx /= n;
midy /= n;
vector<int> ans;
for(int i = 0; i < c; ++i){
if(!check2(cp[i].first, cp[i].second))
continue;
if(check(x, y, cp[i].first, cp[i].second))
ans.push_back(i + 1);
else if(check(x, y, midx, midy) && check(midx, midy, cp[i].first, cp[i].second))
ans.push_back(i + 1);
}
cout << ans.size() << "\n";
for(int x: ans)
cout << x << " ";
cout << "\n";
}
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