Submission #534701

#TimeUsernameProblemLanguageResultExecution timeMemory
534701NhatMinh0208The Collection Game (BOI21_swaps)C++14
0 / 100
2 ms336 KiB
#ifndef CPL_TEMPLATE #define CPL_TEMPLATE /* Normie's Template v2.5 Changes: Added warning against using pragmas on USACO. */ // Standard library in one include. #include <bits/stdc++.h> using namespace std; // ordered_set library. // #include <ext/pb_ds/assoc_container.hpp> // #include <ext/pb_ds/tree_policy.hpp> // using namespace __gnu_pbds; // #define ordered_set(el) tree<el,null_type,less<el>,rb_tree_tag,tree_order_statistics_node_update> // AtCoder library. (Comment out these two lines if you're not submitting in AtCoder.) (Or if you want to use it in other judges, run expander.py first.) //#include <atcoder/all> //using namespace atcoder; //Pragmas (Comment out these three lines if you're submitting in szkopul or USACO.) // #pragma comment(linker, "/stack:200000000") // #pragma GCC optimize("Ofast,unroll-loops,tree-vectorize") // #pragma GCC target("sse,sse2,sse3,ssse3,sse4,popcnt,abm,mmx,avx,avx2,tune=native") //File I/O. #define FILE_IN "cseq.inp" #define FILE_OUT "cseq.out" #define ofile freopen(FILE_IN,"r",stdin);freopen(FILE_OUT,"w",stdout) //Fast I/O. #define fio ios::sync_with_stdio(0);cin.tie(0) #define nfio cin.tie(0) #define endl "\n" //Order checking. #define ord(a,b,c) ((a>=b)and(b>=c)) //min/max redefines, so i dont have to resolve annoying compile errors. #define min(a,b) (((a)<(b))?(a):(b)) #define max(a,b) (((a)>(b))?(a):(b)) // Fast min/max assigns to use with AVX. // Requires g++ 9.2.0. // template<typename T> // __attribute__((always_inline)) void chkmin(T& a, const T& b) { // a=(a<b)?a:b; // } // template<typename T> // __attribute__((always_inline)) void chkmax(T& a, const T& b) { // a=(a>b)?a:b; // } //Constants. #define MOD (ll(998244353)) #define MAX 300001 #define mag 320 const long double PI=3.14159265358979; //Pairs and 3-pairs. #define p1 first #define p2 second.first #define p3 second.second #define fi first #define se second #define pii(element_type) pair<element_type,element_type> #define piii(element_type) pair<element_type,pii(element_type)> //Quick power of 2. #define pow2(x) (ll(1)<<x) //Short for-loops. #define ff(i,__,___) for(int i=__;i<=___;i++) #define rr(i,__,___) for(int i=__;i>=___;i--) //Typedefs. #define bi BigInt typedef long long ll; typedef long double ld; typedef short sh; // Binpow and stuff ll BOW(ll a, ll x, ll p) { if (!x) return 1; ll res=BOW(a,x/2,p); res*=res; res%=p; if (x%2) res*=a; return res%p; } ll INV(ll a, ll p) { return BOW(a,p-2,p); } //---------END-------// #endif #include "swaps.h" void solve(int n, int v) { vector<int> sus; vector<int> res; for (int i=1;i<=n;i++) sus.push_back(i); for (int t=0;t<9;t++) for (int k=t;k>=0;k--) { { for (int i=0;i<n;i++) if ((((i>>k)&1)==((k^t)&1)) && (i+(1<<k)<n)) { schedule(sus[i],sus[i+(1<<k)]); } res=visit(); int j=0; for (int i=0;i<n;i++) if ((((i>>k)&1)==((k^t)&1)) && (i+(1<<k)<n)) { if (res[j]==0) swap(sus[i],sus[i+(1<<k)]); j++; } } } answer(sus); }
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