Submission #5241

#TimeUsernameProblemLanguageResultExecution timeMemory
5241aintaGame (IOI13_game)C++98
100 / 100
9400 ms105488 KiB
#include<stdio.h> #include<algorithm> using namespace std; #include "game.h" int rr, cc; long long gcd2(long long X, long long Y) { long long tmp; while (X != Y && Y != 0) { tmp = X; X = Y; Y = tmp % Y; } return X; } struct Seg_Y{ Seg_Y *c1, *c2; int K; long long G; Seg_Y(int p){ c1 = c2 = NULL, K = p, G = 0; } }; struct Seg_X{ Seg_X *c1, *c2; Seg_Y *cy; long long G; }; Seg_X *root; void init(int R, int C) { root = new Seg_X(); rr = R, cc = C; } void UDT_Y(Seg_Y *node, int b, int e, int y, long long K){ int m = (b + e) >> 1; if (node->K){ if (node->K == y){ node->G = K; return; } if (node->K <= m)node->c1 = new Seg_Y(node->K), node->c1->G = node->G; else node->c2 = new Seg_Y(node->K), node->c2->G = node->G; node->K = 0; } if (y <= m){ if (!node->c1) node->c1 = new Seg_Y(y); UDT_Y(node->c1, b, m, y, K); } else { if (!node->c2) node->c2 = new Seg_Y(y); UDT_Y(node->c2, m + 1, e, y, K); } node->G = gcd2(node->c1 ? node->c1->G : 0, node->c2 ? node->c2->G : 0); } long long Gap(Seg_Y *node, int b, int e, int y){ if (node == NULL)return 0; if (node->K){ if (node->K == y)return node->G; return 0; } int m = (b + e) >> 1; if (y <= m)return Gap(node->c1, b, m, y); else return Gap(node->c2, m + 1, e, y); } void UDT_X(Seg_X *node, int b, int e, int x, int y, long long K){ if (!node->cy)node->cy = new Seg_Y(y); if (b == e){ UDT_Y(node->cy, 1, cc, y, K); return; } int m = (b + e) >> 1; long long r = 0; if (!node->c1)node->c1 = new Seg_X(); if (!node->c2)node->c2 = new Seg_X(); if (x <= m)UDT_X(node->c1, b, m, x, y, K); else UDT_X(node->c2, m + 1, e, x, y, K); r = Gap(node->c2->cy, 1, cc, y); r = gcd2(Gap(node->c1->cy, 1, cc, y), r); UDT_Y(node->cy, 1, cc, y, r); } void update(int P, int Q, long long K) { UDT_X(root, 1, rr, P + 1, Q + 1, K); } long long Calc2(Seg_Y *node, int b, int e, int Q, int V){ if (!node)return 0; if (node->K){ if (node->K >= Q && node->K <= V)return node->G; return 0; } if (b == Q && e == V)return node->G; int m = (b + e) >> 1; long long r = 0; if (Q <= m && node->c1)r = Calc2(node->c1, b, m, Q, min(V,m)); if (V > m && node->c2)r = gcd2(Calc2(node->c2, m + 1, e, max(m + 1, Q), V), r); return r; } long long Calc(Seg_X *node, int b, int e, int P, int Q, int U, int V){ if (b == P && e == U)return Calc2(node->cy, 1, cc, Q, V); int m = (b + e) >> 1; long long r = 0; if (P <= m && node->c1) r = Calc(node->c1, b, m, P, Q, min(U, m), V); if (U > m && node->c2) r = gcd2(Calc(node->c2, m + 1, e, max(P, m + 1), Q, U, V), r); return r; } long long calculate(int P, int Q, int U, int V) { return Calc(root, 1, rr, P + 1, Q + 1, U + 1, V + 1); }
#Verdict Execution timeMemoryGrader output
Fetching results...
#Verdict Execution timeMemoryGrader output
Fetching results...
#Verdict Execution timeMemoryGrader output
Fetching results...
#Verdict Execution timeMemoryGrader output
Fetching results...
#Verdict Execution timeMemoryGrader output
Fetching results...