#include "treasure.h"
#include <iostream>
#include <map>
using namespace std;
struct my_key {
int x1, x2, y1, y2;
my_key(int X1, int Y1, int X2, int Y2) : x1(X1), y1(Y1), x2(X2), y2(Y2) {}
bool operator <(const my_key& b) const {
if (x1 < b.x1) return true; else if (x1 > b.x1) return false;
if (y1 < b.y1) return true; else if (y1 > b.y1) return false;
if (x2 < b.x2) return true; else if (x2 > b.x2) return false;
if (y2 < b.y2) return true; else return false;
}
};
map<my_key, int> dp;
int arr[4];
int N2;
void dp_set(int x1, int y1, int x2, int y2,int k) {
if (x1<0 || x1>N2 - 1 || y1<0 || y1>N2 - 1 || x2<0 || x2>N2 - 1 || y2<0 || y2>N2 - 1) return;
if (dp.find(my_key(x1, y1, x2, y2)) == dp.end())
dp.insert(pair<my_key, int>(my_key(x1, y1, x2, y2), arr[k] = countTreasure(x1 + 1, y1 + 1, x2 + 1, y2 + 1)));
else arr[k] = dp[my_key(x1, y1, x2, y2)];
}
void findTreasure (int N) {
N2 = N;
int** board = new int* [N];
for (int i = 0; i < N; i++) board[i] = new int [N];
int mx = (int)(N) / 2, my = (int)(N) / 2;
for (int i = 0; i < N; i++) for (int j = 0; j < N; j++) {
arr[0] = 0, arr[1] = 0, arr[2] = 0, arr[3] = 0;
if (i <= mx) {
if (j <= my) {
dp_set(i, j, N - 1, N - 1,0);
dp_set(i+1, j, N - 1, N - 1,1);
dp_set(i, j+1, N - 1, N - 1,2);
dp_set(i+1, j+1, N - 1, N - 1,3);
}
else {
dp_set(i, 0, N - 1, j,0);
dp_set(i+1, 0, N-1, j,1);
dp_set(i, 0 , N - 1, j - 1,2);
dp_set(i + 1, 0, N - 1, j-1,3);
}
}
else {
if (j <= my) {
dp_set(0, j, i, N - 1,0);
dp_set(0, j, i - 1, N - 1,1);
dp_set(0, j+1, i, N - 1,2);
dp_set(0, j + 1, i-1, N - 1,3);
}
else {
dp_set(0, 0, i, j,0);
dp_set(0, 0, i-1, j,1);
dp_set(0, 0, i, j-1,2);
dp_set(0, 0, i - 1, j-1,3);
}
}
board[i][j] =arr[0] - arr[1] - arr[2] + arr[3];
}
//solution(1, 1, N, N, board);
for (int i = 0; i<N; i++) {
for (int j = 0; j < N; j++) {
cout << board[i][j] << " ";
if (board[i][j] == 1) Report(i + 1, j + 1);
}
cout << endl;
}
//if(cnt > 0) Report (1, 1);
}
Compilation message
treasure.cpp: In constructor 'my_key::my_key(int, int, int, int)':
treasure.cpp:7:17: warning: 'my_key::y1' will be initialized after [-Wreorder]
7 | int x1, x2, y1, y2;
| ^~
treasure.cpp:7:13: warning: 'int my_key::x2' [-Wreorder]
7 | int x1, x2, y1, y2;
| ^~
treasure.cpp:8:5: warning: when initialized here [-Wreorder]
8 | my_key(int X1, int Y1, int X2, int Y2) : x1(X1), y1(Y1), x2(X2), y2(Y2) {}
| ^~~~~~
# |
Verdict |
Execution time |
Memory |
Grader output |
1 |
Incorrect |
1 ms |
292 KB |
Invalid Access |
2 |
Incorrect |
0 ms |
204 KB |
Invalid Access |
3 |
Incorrect |
1 ms |
296 KB |
Invalid Access |
4 |
Incorrect |
1 ms |
332 KB |
Invalid Access |
5 |
Incorrect |
2 ms |
460 KB |
Invalid Access |
6 |
Incorrect |
4 ms |
588 KB |
Invalid Access |
7 |
Incorrect |
4 ms |
716 KB |
Invalid Access |
8 |
Incorrect |
6 ms |
844 KB |
Invalid Access |
9 |
Incorrect |
7 ms |
972 KB |
Invalid Access |
10 |
Incorrect |
7 ms |
1056 KB |
Invalid Access |