Submission #497115

#TimeUsernameProblemLanguageResultExecution timeMemory
497115NachoLibreKeys (IOI21_keys)C++17
0 / 100
28 ms58908 KiB
#include <bits/stdc++.h> #define ll long long #define ld long double #define sz(x) ((int)(x).size()) #define all(x) (x).begin(), (x).end() #define vint vector<int> using namespace std; #ifndef wambule // #include ".h" #else #endif const int N = 300005; struct vert { vert() { next = -1; size = 1; } set<pair<int, int> > locked; set<int> keys; set<int> unlocked; set<int> vertices; int next, size; void add_key(int key) { if(keys.find(key) != keys.end()) return; for(;;) { auto it = locked.lower_bound({key, 0}); if(it == locked.end() || (*it).first != key) break; unlocked.insert((*it).second); locked.erase(it); } keys.insert(key); } void add_edge(int x, int y) { if(keys.find(y) != keys.end()) { unlocked.insert(x); } else { locked.insert({y, x}); } } }; int n, m; int up[N], up2[N]; vert vx[N]; queue<int> evolution; vector<int> done; int P(int x) { return (up[x] < 0 ? x : up[x] = P(up[x])); } int P2(int x) { return (up2[x] < 0 ? x : up2[x] = P2(up2[x])); } int Sz(int x) { return -up[P(x)]; } void merge(int x, int y) { if(vx[x].size < vx[y].size) { swap(vx[x], vx[y]); } up2[P2(y)] = P2(x); vx[x].size += vx[y].size; for(auto key : vx[y].keys) { vx[x].add_key(key); } for(auto edge : vx[y].locked) { vx[x].add_edge(edge.second, edge.first); } for(auto vertex : vx[y].unlocked) { vx[x].unlocked.insert(vertex); } for(auto vertex : vx[y].vertices) { vx[x].vertices.insert(vertex); } } void activate(int x) { x = P2(x); while(vx[x].unlocked.size() && P2(*vx[x].unlocked.begin()) == x) { vx[x].unlocked.erase(vx[x].unlocked.begin()); } if(!vx[x].unlocked.size()) { done.push_back(x); return; } int y = P2(*vx[x].unlocked.begin()); if(P(x) != P(y)) { up[P(x)] = P(y); vx[x].next = y; } else { for(;;) { int z = P2(vx[y].next); merge(x, y); y = z; if(y == x) break; } evolution.push(x); } } vint find_reachable(vint _R, vint _U, vint _V, vint _C) { n = _R.size(); m = _U.size(); vint ans(n, 0); for(int i = 0; i < n; ++i) { up[i] = up2[i] = -1; vx[i].vertices.insert(i); vx[i].add_key(_R[i]); } for(int i = 0; i < m; ++i) { int x = _U[i]; int y = _V[i]; int z = _C[i]; cout << x << " " << y << " " << z << endl; vx[x].add_edge(y, z); vx[y].add_edge(x, z); } for(int i = 0; i < n; ++i) { evolution.push(i); } while(evolution.size()) { activate(evolution.front()); evolution.pop(); } int fp = 1e9; for(int x : done) { fp = min(fp, vx[x].size); } for(int x : done) { if(vx[x].size == fp) { for(int y : vx[x].vertices) { ans[y] = 1; } } } return ans; } #ifdef wambule int main() { ios::sync_with_stdio(0); cin.tie(0); // vint v = find_reachable({0, 1, 1, 2}, {0, 0, 1, 1, 3}, {1, 2, 2, 3, 1}, {0, 0, 1, 0, 2}); // for(int i = 0; i < sz(v); ++i) { // if(v[i]) cout << i << " "; // } // cout << endl; vint v = find_reachable({0, 1, 1, 2, 2, 1, 2}, {0, 0, 1, 1, 2, 3, 3, 4, 4, 5}, {1, 2, 2, 3, 3, 4, 5, 5, 6, 6}, {0, 0, 1, 0, 0, 1, 2, 0, 2, 1}); for(int i = 0; i < sz(v); ++i) { if(v[i]) cout << i << " "; } cout << endl; return 0; } #endif
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