Submission #496172

#TimeUsernameProblemLanguageResultExecution timeMemory
496172PedroBigManDungeons Game (IOI21_dungeons)C++17
25 / 100
7150 ms2097156 KiB
/*
Author of all code: Pedro BIGMAN Dias
Last edit: 15/02/2021
*/
#pragma GCC optimization ("O3")
#pragma GCC optimization ("unroll-loops")
#pragma GCC optimize("Ofast")
#include <iostream>
#include <vector>
#include <cmath>
#include <algorithm>
#include <string>
#include <map>
#include <unordered_map>
#include <set>
#include <unordered_set>
#include <queue>
#include <deque>
#include <list>
#include <iomanip>
#include <stdlib.h>
#include <time.h>
#include <cstring>
#include "dungeons.h"
using namespace std;
typedef long long int ll;
typedef unsigned long long int ull;
typedef long double ld;
#define REP(i,a,b) for(ll i=(ll) a; i<(ll) b; i++)
#define pb push_back
#define mp make_pair
#define pl pair<ll,ll>
#define ff first
#define ss second
#define whole(x) x.begin(),x.end()
#define DEBUG(i) cout<<"Pedro Is The Master "<<i<<endl
#define INF 500000000000000000LL
#define EPS 0.00000001
#define pi 3.14159
#define VV(vvvv,NNNN,xxxx); REP(i,0,NNNN) {vvvv.pb(xxxx);}
ll mod=1000000007LL;
 
template<class A=ll> 
void Out(vector<A> a) {REP(i,0,a.size()) {cout<<a[i]<<" ";} cout<<endl;}
 
template<class A=ll>
void In(vector<A> &a, ll N) {A cur; REP(i,0,N) {cin>>cur; a.pb(cur);}} 
 
ll n; vector<ll> s,pp,w,l; 
set<ll> svalues;
 
class SucPath
{
    public:
    ll N;
    vector<ll> fo;
    vector<vector<ll> > f2; //sparse table of steps powers of 2
	vector<vector<ll> > f3; //sparse table of sums
    ll ms; //max_steps
	vector<ll> og;
	ll tresh;
    
    SucPath() {N=0LL;}
    SucPath(vector<ll> x, ll tres, ll max_steps=0LL) 
    {
        N=x.size(); fo=x; ms=max_steps; tresh=tres;
        vector<ll> xx;
        REP(i,0,(ll) (floor(log2(ms)))+1LL) {xx.pb(0LL);}
        REP(i,0,N) {f2.pb(xx); f3.pb(xx);} 
        Conf2(0); Conf3(0);
    }
    
    void Conf2(ll e) //O(NlogN)
    {
        if((1LL<<e)>ms) {return;}
        if(e==0) {REP(i,0,N) {f2[i][e]=fo[i];} Conf2(e+1);}
        else 
        {
            REP(i,0,N) 
            {
                f2[i][e]=f2[f2[i][e-1]][e-1];
            }
        }
        Conf2(e+1);
    }
    
    ll f(ll x,ll s) //O(logN)
    {
        ll ind=0; 
        while(s>0) 
        {
            if(s%2!=0) {x=f2[x][ind];}
            s/=2; ind++;
        }
        return x;
    }
	
	void Conf3(ll e) //O(NlogN)
    {
        if((1LL<<e)>ms) {return;}
        if(e==0) {REP(i,0,n) {if(s[i]<=tresh) {f3[i][e]=s[i];} else {f3[i][e]=pp[i];}} f3[n][e]=0; Conf3(e+1);}
        else 
        {
            REP(i,0,N) 
            {
                f3[i][e]=f3[i][e-1]+f3[f2[i][e-1]][e-1];
            }
        }
        Conf3(e+1);
    }
	
	pl Stop(ll x, ll val) // returns {endpos,added value}, first position so that you added at least val, starting from x
	{
		if(val<=0) {return {x,0};}
		ll e = (ll)log2(ms); ll added=0LL;
		while(e>=0)
		{
			if(f2[x][e]!=N-1 && f3[x][e]<val) {val-=f3[x][e]; added+=f3[x][e]; x=f2[x][e];} 
			e--;
		}
		added+=f3[x][0];x=fo[x]; 
		return {x,added};
	}
};
 
unordered_map<ll,SucPath> m;

void init(int nn, vector<int> ss, vector<int> ppp, vector<int> ww, vector<int> lll) 
{
	n=(ll) nn; REP(i,0,n) {s.pb((ll) ss[i]); pp.pb((ll) ppp[i]); w.pb((ll) ww[i]); l.pb((ll) lll[i]);} 
	REP(i,0,n) {svalues.insert(ss[i]);} svalues.insert(0);
	set<ll>::iterator it = svalues.begin();
	while(it!=svalues.end())
	{
		ll curval = *it; it++; ll nextval=INF; if(it!=svalues.end()) {nextval=*it;}
		vector<ll> f; VV(f,n+1,0); f[n]=n;
		REP(i,0,n)
		{
			if(curval>=s[i]) {f[i]=w[i];} else {f[i]=l[i];}
		}
		SucPath XX(f,curval,10000010LL+n); m[curval]=XX;
	}
	return;
}

long long simulate(int x, int zz) 
{
	ll z = (ll) zz;
	set<ll>::iterator it = svalues.upper_bound(z); it--;
	while(it!=svalues.end())
	{
		it++; ll nextvalue=INF; if(it!=svalues.end()) {nextvalue=*it;}
		it--;
		pl next = m[*it].Stop(x,nextvalue-z);
		z+=next.ss; x=next.ff;
		it++;
	}
	return z;
}
 
 

Compilation message (stderr)

dungeons.cpp:5: warning: ignoring '#pragma GCC optimization' [-Wunknown-pragmas]
    5 | #pragma GCC optimization ("O3")
      | 
dungeons.cpp:6: warning: ignoring '#pragma GCC optimization' [-Wunknown-pragmas]
    6 | #pragma GCC optimization ("unroll-loops")
      | 
dungeons.cpp: In function 'void init(int, std::vector<int>, std::vector<int>, std::vector<int>, std::vector<int>)':
dungeons.cpp:135:29: warning: variable 'nextval' set but not used [-Wunused-but-set-variable]
  135 |   ll curval = *it; it++; ll nextval=INF; if(it!=svalues.end()) {nextval=*it;}
      |                             ^~~~~~~
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