This submission is migrated from previous version of oj.uz, which used different machine for grading. This submission may have different result if resubmitted.
/*
Author of all code: Pedro BIGMAN Dias
Last edit: 15/02/2021
*/
#pragma GCC optimization ("O3")
#pragma GCC optimization ("unroll-loops")
#pragma GCC optimize("Ofast")
#include <iostream>
#include <vector>
#include <cmath>
#include <algorithm>
#include <string>
#include <map>
#include <unordered_map>
#include <set>
#include <unordered_set>
#include <queue>
#include <deque>
#include <list>
#include <iomanip>
#include <stdlib.h>
#include <time.h>
#include <cstring>
#include "dungeons.h"
using namespace std;
typedef long long int ll;
typedef unsigned long long int ull;
typedef long double ld;
#define REP(i,a,b) for(ll i=(ll) a; i<(ll) b; i++)
#define pb push_back
#define mp make_pair
#define pl pair<ll,ll>
#define ff first
#define ss second
#define whole(x) x.begin(),x.end()
#define DEBUG(i) cout<<"Pedro Is The Master "<<i<<endl
#define INF 5000000000000000LL
#define EPS 0.00000001
#define pi 3.14159
#define VV(vvvv,NNNN,xxxx); REP(i,0,NNNN) {vvvv.pb(xxxx);}
ll mod=1000000007LL;
template<class A=ll>
void Out(vector<A> a) {REP(i,0,a.size()) {cout<<a[i]<<" ";} cout<<endl;}
template<class A=ll>
void In(vector<A> &a, ll N) {A cur; REP(i,0,N) {cin>>cur; a.pb(cur);}}
ll n; vector<ll> s,pp,w,l;
set<ll> svalues;
class SucPath
{
public:
ll N;
vector<ll> fo;
vector<vector<ll> > f2; //sparse table of steps powers of 2
vector<vector<ll> > f3; //sparse table of sums
ll ms; //max_steps
vector<ll> og;
ll tresh;
SucPath() {N=0LL;}
SucPath(vector<ll> x, ll tres, ll max_steps=0LL)
{
N=x.size(); fo=x; ms=max_steps; tresh=tres;
vector<ll> xx;
REP(i,0,(ll) (floor(log2(ms)))+1LL) {xx.pb(0LL);}
REP(i,0,N) {f2.pb(xx); f3.pb(xx);}
Conf2(0); Conf3(0);
}
void Conf2(ll e) //O(NlogN)
{
if((1LL<<e)>ms) {return;}
if(e==0) {REP(i,0,N) {f2[i][e]=fo[i];} Conf2(e+1);}
else
{
REP(i,0,N)
{
f2[i][e]=f2[f2[i][e-1]][e-1];
}
}
Conf2(e+1);
}
ll f(ll x,ll s) //O(logN)
{
ll ind=0;
while(s>0)
{
if(s%2!=0) {x=f2[x][ind];}
s/=2; ind++;
}
return x;
}
void Conf3(ll e) //O(NlogN)
{
if((1LL<<e)>ms) {return;}
if(e==0) {REP(i,0,n) {if(s[i]<=tresh) {f3[i][e]=s[i];} else {f3[i][e]=pp[i];}} f3[n][e]=0; Conf3(e+1);}
else
{
REP(i,0,N)
{
f3[i][e]=f3[i][e-1]+f3[f2[i][e-1]][e-1];
}
}
Conf3(e+1);
}
pl Stop(ll x, ll val) // returns {endpos,added value}, first position so that you added at least val, starting from x
{
if(val<=0) {return {x,0};}
ll e = (ll)log2(ms); ll added=0LL;
while(e>=0)
{
if(f2[x][e]!=N-1 && f3[x][e]<val) {val-=f3[x][e]; added+=f3[x][e]; x=f2[x][e];}
e--;
}
added+=f3[x][0];x=fo[x];
return {x,added};
}
};
unordered_map<ll,SucPath> m;
vector<SucPath> vvv;
void init(int nn, vector<int> ss, vector<int> ppp, vector<int> ww, vector<int> lll)
{
n=(ll) nn; REP(i,0,n) {s.pb((ll) ss[i]); pp.pb((ll) ppp[i]); w.pb((ll) ww[i]); l.pb((ll) lll[i]);}
REP(i,0,n) {svalues.insert(ss[i]);} svalues.insert(0);
set<ll>::iterator it = svalues.begin();
while(it!=svalues.end())
{
ll curval = *it; it++; ll nextval=INF; if(it!=svalues.end()) {nextval=*it;}
vector<ll> f; VV(f,n+1,0); f[n]=n;
REP(i,0,n)
{
if(curval>=s[i]) {f[i]=w[i];} else {f[i]=l[i];}
}
SucPath XX(f,curval,100000100LL); m[curval]=XX;
}
return;
}
long long simulate(int x, int z)
{
set<ll>::iterator it = svalues.upper_bound(z); it--;
while(it!=svalues.end())
{
it++; ll nextvalue=INF; if(it!=svalues.end()) {nextvalue=*it;}
it--;
pl next = m[*it].Stop(x,nextvalue-z);
z+=next.ss; x=next.ff;
it++;
}
return z;
}
Compilation message (stderr)
dungeons.cpp:5: warning: ignoring '#pragma GCC optimization' [-Wunknown-pragmas]
5 | #pragma GCC optimization ("O3")
|
dungeons.cpp:6: warning: ignoring '#pragma GCC optimization' [-Wunknown-pragmas]
6 | #pragma GCC optimization ("unroll-loops")
|
dungeons.cpp: In function 'void init(int, std::vector<int>, std::vector<int>, std::vector<int>, std::vector<int>)':
dungeons.cpp:136:29: warning: variable 'nextval' set but not used [-Wunused-but-set-variable]
136 | ll curval = *it; it++; ll nextval=INF; if(it!=svalues.end()) {nextval=*it;}
| ^~~~~~~
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