Submission #495411

#TimeUsernameProblemLanguageResultExecution timeMemory
495411blueGame (IOI13_game)C++17
63 / 100
13088 ms117440 KiB
#include "game.h" #include <vector> #include <algorithm> using namespace std; using ll = long long; const int INF = 1'000'000'000; ll gcd2(ll X, ll Y) { ll tmp; while (X != Y && Y != 0) { tmp = X; X = Y; Y = tmp % Y; } return X; } struct col_tree { ll g = 0; col_tree* left = NULL; col_tree* right = NULL; }; col_tree* col_stash = new col_tree[4'000'000]; int col_tree_ct = -1; col_tree* new_col_tree() { col_tree_ct++; if(col_tree_ct >= 4'000'000) while(1); return &col_stash[col_tree_ct]; } void update(col_tree* T, int I, ll V, int l, int r) { if(l == r) { T->g = V; } else { if(I <= (l+r)/2) { if(T->left == NULL) T->left = new_col_tree(); update(T->left, I, V, l, (l+r)/2); } else { if(T->right == NULL) T->right = new_col_tree(); update(T->right, I, V, (l+r)/2+1, r); } ll lg = (T->left == NULL) ? 0 : T->left->g; ll rg = (T->right == NULL) ? 0 : T->right->g; T->g = gcd2(lg, rg); } } void update(col_tree* T, int I, ll V) { update(T, I, V, 0, INF-1); } ll range_gcd(col_tree* T, int L, int R, int l, int r) { if(T == NULL) return 0; else if(R < l || r < L) return 0; else if(L <= l && r <= R) return T->g; else return gcd2(range_gcd(T->left, L, R, l, (l+r)/2), range_gcd(T->right, L, R, (l+r)/2+1, r)); } ll range_gcd(col_tree* T, int L, int R) { return range_gcd(T, L, R, 0, INF-1); } struct row_tree { col_tree v{0, NULL, NULL}; row_tree* left = NULL; row_tree* right = NULL; }; row_tree* row_stash = new row_tree[400'000]; //IF NECESSARY CUT THIS!!!! int row_tree_ct = -1; row_tree* new_row_tree() { row_tree_ct++; return &row_stash[row_tree_ct]; } //ro void update(row_tree* T, int I, int J, ll V, int l, int r) { if(l == r) { update(&T->v, J, V); } else { if(I <= (l+r)/2) { if(T->left == NULL) T->left = new_row_tree(); update(T->left, I, J, V, l, (l+r)/2); } else { if(T->right == NULL) T->right = new_row_tree(); update(T->right, I, J, V, (l+r)/2+1, r); } ll lg = (T->left == NULL) ? 0 : range_gcd(&T->left->v, J, J); ll rg = (T->right == NULL) ? 0 : range_gcd(&T->right->v, J, J); update(&T->v, J, gcd2(lg, rg)); } } void update(row_tree* T, int I, int J, ll V) { update(T, I, J, V, 0, INF-1); } ll grid_gcd(row_tree* T, int R1, int R2, int C1, int C2, int l, int r) { if(T == NULL) return 0; else if(R2 < l || r < R1) return 0; else if(R1 <= l && r <= R2) return range_gcd(&T->v, C1, C2); else return gcd2(grid_gcd(T->left, R1, R2, C1, C2, l, (l+r)/2), grid_gcd(T->right, R1, R2, C1, C2, (l+r)/2+1, r)); } ll grid_gcd(row_tree* T, int R1, int R2, int C1, int C2) { return grid_gcd(T, R1, R2, C1, C2, 0, INF-1); } row_tree ST; void init(int R, int C) { ; } void update(int P, int Q, long long K) { update(&ST, P, Q, K); } ll calculate(int P, int Q, int U, int V) { return grid_gcd(&ST, P, U, Q, V); }

Compilation message (stderr)

game.cpp: In function 'col_tree* new_col_tree()':
game.cpp:36:32: warning: this 'while' clause does not guard... [-Wmisleading-indentation]
   36 |   if(col_tree_ct >= 4'000'000) while(1);
      |                                ^~~~~
game.cpp:37:5: note: ...this statement, but the latter is misleadingly indented as if it were guarded by the 'while'
   37 |     return &col_stash[col_tree_ct];
      |     ^~~~~~
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