This submission is migrated from previous version of oj.uz, which used different machine for grading. This submission may have different result if resubmitted.
#include "wall.h"
#include <bits/stdc++.h>
using namespace std;
const int N = 1e5 + 5;
const int M = 4 * N;
struct Node {
int mini, maxi, lazy;
Node() {
mini = maxi = 0;
lazy = -1;
}
void setMinMax(int a, int b) {
mini = a, maxi = b;
}
};
vector <int> ans(N);
vector <Node> node(M);
void propagate(int head) {
if (node[head].lazy == -1) return;
int val = node[head].lazy;
node[head].lazy = -1;
node[head*2+1].setMinMax(val, val);
node[head*2+2].setMinMax(val, val);
node[head*2+1].lazy = val;
node[head*2+2].lazy = val;
}
void update(int l, int r, int L, int R, int val, bool type, int head) {
if ((l > R) ||
(L > r) ||
(type && node[head].mini >= val) ||
(!type && node[head].maxi <= val)
) return;
if (L <= l && r <= R && node[head].mini == node[head].maxi) {
node[head].setMinMax(val, val);
node[head].lazy = val;
return;
}
propagate(head);
int mid = (l+r)>>1;
update(l, mid, L, R, val, type, head*2+1);
update(mid+1, r, L, R, val, type, head*2+2);
node[head].setMinMax(
min(node[head*2+1].mini, node[head*2+2].mini),
max(node[head*2+1].maxi, node[head*2+2].maxi)
);
}
void dfs(int l, int r, int head) {
if (l == r) {
ans[l] = node[head].mini;
return;
}
propagate(head);
int mid = (l+r)>>1;
dfs(l, mid, head*2+1);
dfs(mid+1, r, head*2+2);
}
void buildWall(int n, int k, int op[], int left[], int right[], int height[], int finalHeight[]){
// segmentTree (0, 1, 2, ... n)
// k = number of operations
// op, left, right, height -> operation = 1 ? add : remove, l, r, val
// change values of finalHeight
for (int i = 0; i < k; i++) {
// update(l, r, L, R, val, type, head)
update(0, n-1, left[i], right[i], height[i], (op[i]==1?1:0), 0);
}
dfs(0, n-1, 0);
for (int i = 0; i < n; i++) finalHeight[i] = ans[i];
return;
}
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