이 제출은 이전 버전의 oj.uz에서 채점하였습니다. 현재는 제출 당시와는 다른 서버에서 채점을 하기 때문에, 다시 제출하면 결과가 달라질 수도 있습니다.
#ifdef LOCAL
#include "local.h"
#else
#include <bits/stdc++.h>
#define debug(...)
#define DB(...)
#endif
using namespace std;
const bool __initialization = []() {
cin.tie(nullptr)->sync_with_stdio(false);
#define TASK "empty"
if (fopen(TASK".inp", "r")) {
(void)(!freopen(TASK".inp", "r", stdin));
(void)(!freopen(TASK".out", "w", stdout)); }
cout << setprecision(12) << fixed;
return true;
}();
using ll = long long;
using ld = long double;
#define all(x) x.begin(), x.end()
#define rall(x) x.rbegin(), x.rend()
#define For(i, l, r) for (int i = (l); i <= (r); ++i)
#define Ford(i, r, l) for (int i = (r); i >= (l); --i)
#define Rep(i, n) For (i, 0, (n) - 1)
#define Repd(i, n) Ford (i, (n) - 1, 0)
#define Fe(...) for (auto __VA_ARGS__)
template <class C> inline int isz(const C& c) { return static_cast<int>(c.size()); }
template <class T> inline bool chmin(T& a, const T& b) { return (a > b) ? a = b, true : false; }
template <class T> inline bool chmax(T& a, const T& b) { return (a < b) ? a = b, true : false; }
constexpr ld eps = 1e-9;
constexpr int inf = 1e9;
constexpr ll linf = 1e18;
// =============================================================================
constexpr int maxn = 1e3 + 5;
struct Pic {
int size, val;
bool operator<(const Pic& o) const {
if (val != o.val) return val < o.val;
return size < o.size;
}
};
int n, nf;
Pic a[maxn];
int frame[maxn];
int dp[maxn][maxn];
signed main() {
cin >> n >> nf;
For (i, 1, n) cin >> a[i].size >> a[i].val;
For (i, 1, nf) cin >> frame[i];
sort(a + 1, a + n + 1);
sort(frame + 1, frame + nf + 1);
For (i, 1, n) {
int maxi = 0;
For (j, 1, nf) {
dp[i][j] = dp[i - 1][j];
}
For (j, 1, nf) {
if (a[i].size <= frame[j]) {
chmax(dp[i][j], maxi + 1);
}
chmax(maxi, dp[i - 1][j]);
}
}
int ans = 0;
For (j, 1, nf) {
chmax(ans, dp[n][j]);
}
cout << ans << '\n';
}
// not quite there for subtask 2...
// not even sure if this dp method is correct...
// and the answer is no.
// let's hope something would change after this fix
// there is only one way to know...
// fuck off...
// I mean the idea is flawed in the beginning
// this probably will not help
// goddamn it
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