#include "game.h"
#include <bits/stdc++.h>
using namespace std;
typedef long long ll;
int c, rl;
int y,y1,y2;
ll vals;
int x;
ll gcd(ll x,ll y){
if(x == 0 or y == 0) return max(x,y);
return __gcd(x,y);
}
struct Node{
Node* lS;
Node* rS;
int l, r, m;
ll val;
ll tmp_val;
Node(){
val = 0;
lS = nullptr;
rS = nullptr;
l = 0;
r = 0;
m = 0;
}
Node(int l1,int r1){
val = 0;
lS = nullptr;
rS = nullptr;
l = l1;
r = r1;
m = (l+r)/2;
}
ll get(int tl,int tr){
if(tl <= l and r <= tr) return val;
if(tr <= m){
if(lS) return lS->get(tl,tr);
return 0;
}
else if(tl > m){
if(rS) return rS->get(tl,tr);
return 0;
}else{
tmp_val = 0;
if(lS) tmp_val = lS->get(tl,m);
if(rS) tmp_val = gcd(tmp_val,(rS->get(m,tr)));
return tmp_val;
}
}
void update(int y,ll vals){
if(l == r) {
val = vals;
return;
}
if(y <= m){
if(!lS) lS = new Node(l,m);
lS->update(y,vals);
}
if(y > m){
if(!rS) rS = new Node(m+1,r);
rS->update(y,vals);
}
val = 0;
if(lS) val = lS->val;
if(rS) val = gcd(val,rS->val);
}
};
struct Node2{
Node2 *lS;
Node2 *rS;
Node *root;
int l,r,m;
ll tmp_val;
Node2(){
lS = nullptr;
rS = nullptr;
l = r = 0;
root = new Node(0,c);
}
Node2(int l1,int r1){
lS = nullptr;
rS = nullptr;
l = l1;
r = r1;
m = (l+r)/2;
root = new Node(0,c);
}
ll get(int x1,int x2){
if(x1 <= l and r <= x2) return root->get(y1,y2);
if(x2 <= m){
if(lS) return lS->get(x1,x2);
return 0;
}
else if(x1 > m){
if(rS) return rS->get(x1,x2);
return 0;
}else{
tmp_val = 0;
if(lS) tmp_val = lS->get(x1,m);
if(rS) tmp_val = gcd(tmp_val,(rS->get(m+1,x2)));
return tmp_val;
}
}
void update(){
if(l == r){
root->update(y,vals);
return;
}
if(x <= m){
if(!lS) lS = new Node2(l,m);
lS->update();
}
if(x > m){
if(!rS) rS = new Node2(m+1,r);
rS->update();
}
tmp_val = 0;
if(lS) tmp_val = lS->root->get(y,y);
if(rS) tmp_val = gcd(tmp_val,rS->root->get(y,y));
root->update(y,tmp_val);
}
};
Node2 *root = nullptr;
void init(int R,int C){
rl = R-1;
c = C-1;
root = new Node2(0,rl);
}
void update(int P,int Q,ll K){
y = Q;
vals = K;
x = P;
root->update();
}
ll calculate(int P,int Q,int U,int V){
y1 = U;
y2 = V;
return root->get(P,U);
}
/*
int main(){
int t1,t2,t3;
cin >> t1 >> t2 >> t3;
init(t1,t2);
while (t3--){
int type;
cin >> type;
if(type == 1){
int x,y;
ll val;
cin >> x >> y >> val;
update(x,y,val);
}
if(type == 2){
int x1,y1,x2,y2;
cin >> x1 >> y1 >> x2 >> y2;
cout << calculate(x1,y1,x2,y2) << "\n";
}
}
return 0;
}*/
Compilation message
game.cpp:9:7: error: 'int y1' redeclared as different kind of entity
9 | int y,y1,y2;
| ^~
In file included from /usr/include/features.h:461,
from /usr/include/x86_64-linux-gnu/c++/10/bits/os_defines.h:39,
from /usr/include/x86_64-linux-gnu/c++/10/bits/c++config.h:518,
from /usr/include/c++/10/cassert:43,
from /usr/include/x86_64-linux-gnu/c++/10/bits/stdc++.h:33,
from game.cpp:2:
/usr/include/x86_64-linux-gnu/bits/mathcalls.h:221:1: note: previous declaration 'double y1(double)'
221 | __MATHCALL (y1,, (_Mdouble_));
| ^~~~~~~~~~
game.cpp: In member function 'll Node2::get(int, int)':
game.cpp:93:50: error: invalid conversion from 'double (*)(double) noexcept' to 'int' [-fpermissive]
93 | if(x1 <= l and r <= x2) return root->get(y1,y2);
| ^~
| |
| double (*)(double) noexcept
game.cpp:38:16: note: initializing argument 1 of 'll Node::get(int, int)'
38 | ll get(int tl,int tr){
| ~~~~^~
game.cpp: In function 'll calculate(int, int, int, int)':
game.cpp:141:8: error: assignment of function 'double y1(double)'
141 | y1 = U;
| ~~~^~~