#include "game.h"
#include <bits/stdc++.h>
using namespace std;
typedef long long ll;
ll c, rl;
struct Node{
Node* lS;
Node* rS;
ll val;
Node(){
val = 0;
lS = nullptr;
rS = nullptr;
}
};
ll gcd(ll x,ll y){
if(x == 0 and y == 0) return 0;
if(x == 0 or y == 0) return max(x,y);
return __gcd(x,y);
}
ll get_val(Node *v){
if(v == nullptr) return 0;
return v->val;
}
struct NodeST{
Node root;
void update(Node* v,ll l,ll r,ll t,ll val){
if (l == r){
(v->val) = val;
return;
}
ll m = (l+r)/2;
if (t <= m){
if (v->lS == nullptr) v->lS = new Node();
update(v->lS,l,m,t,val);
}else{
if (v->rS == nullptr) v->rS = new Node();
update(v->rS,m+1,r,t,val);
}
v->val = gcd(get_val(v->lS),get_val(v->rS));
}
ll get(Node *v,ll l,ll r,ll tl,ll tr){
if(v == nullptr or r < tl or tr < l) return 0;
if(tl <= l and r <= tr) {
return v->val;
}
ll m = (l+r)/2;
return gcd(get(v->rS,m+1,r,tl,tr),get(v->lS,l,m,tl,tr));
}
void update(ll t,ll val){
return update(&root,0,c,t,val);
}
ll get(ll tl,ll tr){
return get(&root,0,c,tl,tr);
}
NodeST(){
root = *new Node();
}
};
struct Node2{
Node2 *lS;
Node2 *rS;
NodeST val;
Node2(){
lS = nullptr;
rS = nullptr;
val = *new NodeST();
}
};
void update(Node2* v,ll l,ll r,ll x,ll y,ll val){
if (l == r){
(v->val).update(y,val);
return;
}
ll m = (l+r)/2;
if (x <= m){
if (v->lS == nullptr) v->lS = new Node2();
update(v->lS,l,m,x,y,val);
}else{
if (v->rS == nullptr) v->rS = new Node2();
update(v->rS,m+1,r,x,y,val);
}
ll new_val = 0;
if(v->lS) new_val=gcd(new_val,(v->lS)->val.get(y,y));
if(v->rS) new_val=gcd(new_val,(v->rS)->val.get(y,y));
v->val.update(y,new_val);
}
ll get(Node2 *v,ll l,ll r,ll xl,ll xr,ll yl,ll yr){
if(v == nullptr or r < xl or xr < l) return 0;
if(xl <= l and r <= xr) {
return (v->val).get(yl,yr);
}
ll m = (l+r)/2;
return gcd(get(v->lS,l,m,xl,xr,yl,yr),get(v->rS,m+1,r,xl,xr,yl,yr));
}
Node2 root;
void updates(ll x,ll y,ll val){
update(&root,0,rl,x,y,val);
}
ll get(ll xl,ll xr,ll yl,ll yr){
return get(&root,0,rl,xl,xr,yl,yr);
}
int main() {
int R,C,n;
cin >> R >> C >> n;
rl = R+1;
c = C+1;
for (int i = 0; i < n; ++i) {
int type = 0;
cin >> type;
if(type == 1){
int x,y,t;
cin >> x >> y >> t;
updates(x,y,t);
}
else{
int x1,x2,y1,y2;
cin >> x1 >> y1 >> x2 >> y2;
cout << get(x1,x2,y1,y2) << "\n";
}
}
return 0;
}
void init(int R,int C){
rl = R+1;
c = C+1;
root = *new Node2();
}
void update(int P,int Q,ll K){
updates(P,Q,K);
}
ll calculate(int P,int Q,int U,int V){
return get(P,Q,U,V);
}
Compilation message
/usr/bin/ld: /tmp/ccLZyIcn.o: in function `main':
game.cpp:(.text.startup+0x0): multiple definition of `main'; /tmp/ccwQJ5fo.o:grader.c:(.text.startup+0x0): first defined here
collect2: error: ld returned 1 exit status