이 제출은 이전 버전의 oj.uz에서 채점하였습니다. 현재는 제출 당시와는 다른 서버에서 채점을 하기 때문에, 다시 제출하면 결과가 달라질 수도 있습니다.
#include <bits/stdc++.h>
#include <cmath>
using namespace std;
typedef long long ll;
const ll sz = 1e6;
const ll INF = 1e18;
ll n, m;
#define pii pair<ll,ll>
vector<vector<pii>>gra;
vector<ll> dist;
bitset<sz>done;
void solve(ll su) {
for (ll i = 0; i < n*m; i++) {
dist[i] = INF;
}
dist[su] = 0;
priority_queue<pii, vector<pii>, greater<pii>>pq;
pq.push({ 0,su });
while (!pq.empty()) {
pii tmp = pq.top();
pq.pop();
ll u = tmp.second, d = tmp.first;
if (done[u])
continue;
done[u] = true;
for (auto ii : gra[tmp.second]) {
ll v = ii.first, w = ii.second;
if (dist[v] > dist[u] + w) {
dist[v] = dist[u] + w;
pq.push({ dist[v],v });
}
}
}
}
int main() {
cin >> n >> m;
vector<vector<char>>vec1(n, vector<char>(m));
for (ll i = 0; i < n; i++) {
for (ll j = 0; j < m; j++) {
cin >> vec1[i][j];
}
}
vector<vector<ll>>vec(n, vector<ll>(m));
for (ll i = 0; i < n; i++) {
for (ll j = 0; j < m; j++) {
if (vec1[i][j] == 'N')
vec[i][j] = 1;
if (vec1[i][j] == 'E')
vec[i][j] = 2;
if (vec1[i][j] == 'S')
vec[i][j] = 3;
if (vec1[i][j] == 'W')
vec[i][j] = 4;
}
}
ll tmp = 0;
dist.resize(n * m);
gra.resize(n * m);
for (ll i = 0; i < n; i++) {
for (ll j = 0; j < m; j++) {
if (vec1[i][j] != 'X') {
if (i != 0) {
gra[tmp].push_back({ tmp - m,vec[i][j] - 1 });
}
if (i != n - 1) {
if (vec[i][j] > 3)
gra[tmp].push_back({ tmp + m,4 - (vec[i][j] - 3) });
else
gra[tmp].push_back({ tmp + m,3 - vec[i][j] });
}
if (j != m - 1) {
if (vec[i][j] > 2)
gra[tmp].push_back({ tmp + 1,4 - (vec[i][j] - 2) });
else
gra[tmp].push_back({ tmp + 1,2 - vec[i][j] });
}
if (j != 0) {
gra[tmp].push_back({ tmp - 1 ,4 - vec[i][j] });
}
}
tmp++;
}
}
solve(0);
if (dist[n * m - 1] == INF)
cout << -1;
else
cout << dist[n * m - 1];
}
컴파일 시 표준 에러 (stderr) 메시지
adventure.cpp: In function 'void solve(ll)':
adventure.cpp:22:22: warning: unused variable 'd' [-Wunused-variable]
22 | ll u = tmp.second, d = tmp.first;
| ^
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