이 제출은 이전 버전의 oj.uz에서 채점하였습니다. 현재는 제출 당시와는 다른 서버에서 채점을 하기 때문에, 다시 제출하면 결과가 달라질 수도 있습니다.
#include <iostream>
#include <algorithm>
#include <cstdlib>
#include <vector>
using namespace std;
bool sortpair(pair<int,int>a,pair<int,int>b)
{
return (a.first<b.first && a.second<b.second);
}
int main()
{
long n,m;
int temp,k,sum=0;
cin>>n>>m;
vector<vector<int>> grid(n);
bool a[n][m] {false};
for (int i=0; i<n; i++)
{
for(int j=0; j<m; j++)
{
cin>>temp;
grid[i].push_back(temp);
}
}
cin>>k;
vector<pair<int,int>> spec(k);
for(int i=0; i<k; i++)
{
cin>>spec[i].first>>spec[i].second;
a[spec[i].first][spec[i].second]=true;
}
sort (spec.begin(), spec.end(), sortpair);
int x1=-1,x2=-1, y1=-1,y2=-1, z1=-1,z2=-1 ,w1=-1,w2=-1;
for(int i=0; i<k; i++)
{
x1=-1;x2=-1;y1=-1;y2=-1;z1=-1;z2=-1;w1=-1;w2=-1;
if((spec[i].first>0 && spec[i].first<n-1 && spec[i].second>0 && spec[i].second<m-1)&&((a[spec[i].first][spec[i].second-1] && a[spec[i].first][spec[i].second+1])
||(a[spec[i].first+1][spec[i].second] && a[spec[i].first-1][spec[i].second])
||(a[spec[i].first+1][spec[i].second] && a[spec[i].first][spec[i].second+1])
||(a[spec[i].first+1][spec[i].second] && a[spec[i].first][spec[i].second-1])
||(a[spec[i].first][spec[i].second+1] && a[spec[i].first-1][spec[i].second])
||(a[spec[i].first][spec[i].second-1] && a[spec[i].first-1][spec[i].second])))
{
cout<<"No"<<endl;
return 0;
}
else if((spec[i].first==0 && spec[i].second==0)
|| (spec[i].first==0 && spec[i].second==m-1)
|| (spec[i].first==n-1 && spec[i].second==0)
|| (spec[i].first==n-1 && spec[i].second==m-1))
{
cout<<"No"<<endl;
return 0;
}
else if(spec[i].first==0)
{
sum+=grid[spec[i].first][spec[i].second];
sum+=grid[spec[i].first][spec[i].second+1];
a[spec[i].first][spec[i].second+1]=true;
sum+=grid[spec[i].first][spec[i].second-1];
a[spec[i].first][spec[i].second-1]=true;
sum+=grid[spec[i].first+1][spec[i].second];
a[spec[i].first+1][spec[i].second]=true;
}
else if(spec[i].first==n-1)
{
sum+=grid[spec[i].first][spec[i].second];
sum+=grid[spec[i].first][spec[i].second+1];
a[spec[i].first][spec[i].second+1]=true;
sum+=grid[spec[i].first][spec[i].second-1];
a[spec[i].first][spec[i].second-1]=true;
sum+=grid[spec[i].first-1][spec[i].second];
a[spec[i].first-1][spec[i].second]=true;
}
else if(spec[i].second==0)
{
sum+=grid[spec[i].first][spec[i].second];
sum+=grid[spec[i].first+1][spec[i].second];
a[spec[i].first+1][spec[i].second]=true;
sum+=grid[spec[i].first-1][spec[i].second];
a[spec[i].first-1][spec[i].second]=true;
sum+=grid[spec[i].first][spec[i].second+1];
a[spec[i].first][spec[i].second+1]=true;
}
else if(spec[i].second==m-1)
{
sum+=grid[spec[i].first][spec[i].second];
sum+=grid[spec[i].first+1][spec[i].second];
a[spec[i].first+1][spec[i].second]=true;
sum+=grid[spec[i].first-1][spec[i].second];
a[spec[i].first-1][spec[i].second]=true;
sum+=grid[spec[i].first][spec[i].second-1];
a[spec[i].first][spec[i].second-1]=true;
}
else if(a[spec[i].first+1][spec[i].second+1])
{
if(a[spec[i].first-1][spec[i].second]==false &&
a[spec[i].first+1][spec[i].second]==false &&
a[spec[i].first][spec[i].second+1]==false)
{
a[spec[i].first-1][spec[i].second]=true;
a[spec[i].first+1][spec[i].second]=true;
a[spec[i].first][spec[i].second+1]=true;
sum+=grid[spec[i].first-1][spec[i].second]+grid[spec[i].first+1][spec[i].second]+grid[spec[i].first][spec[i].second+1];
}
else if(a[spec[i].first][spec[i].second+1]==false &&
a[spec[i].first][spec[i].second-1]==false &&
a[spec[i].first-1][spec[i].second]==false)
{
a[spec[i].first][spec[i].second+1]=true;
a[spec[i].first][spec[i].second-1]=true;
a[spec[i].first-1][spec[i].second]=true;
sum+=grid[spec[i].first][spec[i].second+1]+grid[spec[i].first][spec[i].second-1]+grid[spec[i].first-1][spec[i].second];
}
}
else
{
if(!a[spec[i].first-1][spec[i].second])
{
x1=spec[i].first-1;
x2=spec[i].second;
}
if(!a[spec[i].first+1][spec[i].second])
{
y1=spec[i].first+1;
y2=spec[i].second;
}
if(!a[spec[i].first][spec[i].second+1])
{
z1=spec[i].first;
z2=spec[i].second+1;
}
if(!a[spec[i].first][spec[i].second-1])
{
w1=spec[i].first;
w2=spec[i].second-1;
}
if(grid[x1][x2]<grid[y1][y2]){swap(x1,y1);swap(x2,y2);}
if(grid[z1][z2]<grid[w1][w2]){swap(z1,w1);swap(z2,w2);}
if(grid[x1][x2]<grid[w1][w2]){swap(x1,w1);swap(x2,w2);}
if(grid[y1][y2]<grid[z1][z2]){swap(y1,z1);swap(y2,z2);}
if(grid[x1][x2]<grid[y1][y2]){swap(x1,y1);swap(x2,y2);}
if(grid[z1][z2]<grid[w1][w2]){swap(z1,w1);swap(z2,w2);}
sum+=grid[x1][x2]+grid[y1][y2]+grid[z1][z2];
a[x1][x2]=true;
a[y1][y2]=true;
a[z1][z2]=true;
}
}
cout<<sum<<endl;
return 0;
}
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