This submission is migrated from previous version of oj.uz, which used different machine for grading. This submission may have different result if resubmitted.
#include "dungeons.h"
#include <bits/stdc++.h>
#define fir first
#define sec second
typedef long long ll;
using namespace std;
int N;
vector<int> S,P,W,L;
ll jump[10][21][400005]; // 8^b,2^jump,pos
ll add[10][21][400005];
ll need[10][21][400005]; //beat all
void init(int n, vector<int> s, vector<int> p, vector<int> w, vector<int> l)
{
S = s; P = p; W = w; L = l; N = n;
int tmp = 1;
for(int bit=0;bit<=9;bit++)
{
int lim = tmp;
for(int i=0;i<n;i++)
{
if(s[i]<=lim) add[bit][0][i] = s[i], jump[bit][0][i] = w[i], need[bit][0][i] = s[i];
else if(s[i]>8*lim) add[bit][0][i] = p[i], jump[bit][0][i] = l[i], need[bit][0][i] = 0;
else add[bit][0][i] = 0, jump[bit][0][i] = i, need[bit][0][i] = 0;
}
need[bit][0][n] = 0, add[bit][0][n] = 0, jump[bit][0][n] = n;
for(int i=1;i<=20;i++)
{
for(int j=0;j<=n;j++)
{
int nxt = jump[bit][i-1][j];
add[bit][i][j] = add[bit][i-1][j] + add[bit][i-1][nxt];
need[bit][i][j] = max(need[bit][i-1][j], need[bit][i-1][nxt]);
jump[bit][i][j] = jump[bit][i-1][nxt];
}
}
tmp *= 8;
}
return;
}
ll simulate(int x, int z)
{
int pos = x;
ll str = z;
int tmp = 1;
int phase = 0;
while(pos!=N && phase<10)
{
tmp *= 8;
for(int i=20;i>=0;i--)
{
if(need[phase][i][pos]<=str && str+add[phase][i][pos]<=tmp && jump[phase][i][pos]!=N)
{
str += add[phase][i][pos];
pos = jump[phase][i][pos];
}
}
while(pos!=N && str<=tmp)
{
if(str>=S[pos]) str += S[pos], pos = W[pos];
else str += P[pos], pos = L[pos];
}
phase++;
}
return str;
}
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