This submission is migrated from previous version of oj.uz, which used different machine for grading. This submission may have different result if resubmitted.
#include "dungeons.h"
#pragma GCC optimize("Ofast", "unroll-loops")
#include <bits/stdc++.h>
using namespace std;
#define int long long
// #define double long double
using pii = pair<int, int>;
template<typename T>
using Prior = std::priority_queue<T>;
template<typename T>
using prior = std::priority_queue<T, vector<T>, greater<T>>;
#define X first
#define Y second
#define eb emplace_back
#define pb pop_back
#define pf pop_front
#define ALL(x) begin(x), end(x)
#define RALL(x) rbegin(x), rend(x)
namespace {
mt19937_64 rng(chrono::steady_clock::now().time_since_epoch().count());
// const int maxn = 4E5 + 5;
const int maxn = 5E4 + 5;
const int lgmx = 24 + 1;
const int maxlvl = 7 + 1;
const int INF = INT_MAX;
int N, tot_lvl;
vector<int> S, P, W, L, U;
vector<int> dep(maxn);
int anc[maxlvl][lgmx][maxn], sum[maxlvl][lgmx][maxn];
} /// end of namespace
void init(int32_t _N, vector<int32_t> _S, vector<int32_t> _P, vector<int32_t> _W, vector<int32_t> _L) {
N = _N;
for (auto &x : _S) S.eb(x), U.eb(x);
for (auto &x : _P) P.eb(x);
for (auto &x : _W) W.eb(x);
for (auto &x : _L) L.eb(x);
S.eb(0), U.eb(INF), P.eb(0), W.eb(N), L.eb(N);
sort(ALL(U));
U.resize(unique(ALL(U)) - begin(U));
tot_lvl = U.size();
memset(anc, 0x00, sizeof(anc));
memset(sum, 0x00, sizeof(sum));
for (int i = N-1; i >= 0; --i) dep[i] = dep[W[i]] + S[i];
for (int lvl = 0; lvl < tot_lvl; ++lvl) {
/// Assume you have strength in [U_{lvl-1}, U_{lvl}) ///
for (int i = 0; i <= N; ++i) {
anc[lvl][0][i] = S[i] < U[lvl] ? W[i] : L[i];
sum[lvl][0][i] = S[i] < U[lvl] ? S[i] : P[i];
}
for (int lay = 1; lay < lgmx; ++lay) {
for (int i = 0; i <= N; ++i) {
int par = anc[lvl][lay-1][i];
anc[lvl][lay][i] = anc[lvl][lay-1][par];
sum[lvl][lay][i] = sum[lvl][lay-1][i] + sum[lvl][lay-1][par];
}
}
}
}
int simulate(int32_t now, int32_t _Z) {
int Z = _Z;
for (int lvl = 0; lvl < tot_lvl; ++lvl) {
for (int lay = lgmx-1; lay >= 0; --lay) {
if (Z + sum[lvl][lay][now] < U[lvl]) {
Z += sum[lvl][lay][now];
now = anc[lvl][lay][now];
}
}
// cerr << "(lvl, Z, now): " << lvl << "," << Z << "," << now << "\n";
if (Z >= S[now]) Z += S[now], now = W[now];
else Z += P[now], now = L[now];
// cerr << "(lvl, Z, now): " << lvl << "," << Z << "," << now << "\n";
}
return Z + dep[now];
}
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