Submission #44084

#TimeUsernameProblemLanguageResultExecution timeMemory
44084zadrgaLibrary (JOI18_library)C++14
0 / 100
48 ms496 KiB
#include "library.h" #include <bits/stdc++.h> using namespace std; #define pb push_back #define mp make_pair #define fi first #define se second #define INF (1LL << 55) #define MOD (1000 * 1000 * 1000 + 7) #define maxn 200111 typedef long long ll; typedef long double ld; typedef pair<int, int> pii; vector<int> here; int find_first(int n){ vector<int> q(n, 1); for(int i = 0; i < n; i++){ q[i] = 0; int num = Query(q); if(num == 1){ here.erase(find(here.begin(), here.end(), i)); return i; } q[i] = 1; } } bool ask(int n, int l, int d, int last){ if(l > d) assert(0); vector<int> q(n, 0); for(int i = l; i <= d; i++){ // cout << here[i] << " "; q[here[i]] = 1; } // cout << endl; int alone = Query(q); q[last] = 1; int together = Query(q); // cout << alone << " ||||| " << last << ": " << together << endl; if(alone == together) // next is in range [l, d] return 1; return 0; } int find_next(int n, int last){ int l = 0, d = here.size() - 1, ans = -1, mid; while(l <= d){ if(l == d){ ans = l; break; } mid = (l + d) / 2; // cout << "pozicija: " << l << " " << d << " " << mid << endl; if(ask(n, l, mid, last)){ d = mid; ans = mid; } else l = mid + 1; } int ret = here[ans]; here.erase(find(here.begin(), here.end(), ret)); return ret; } void Solve(int n){ vector<int> ans; for(int i = 0; i < n; i++) here.pb(i); int last = find_first(n); ans.pb(last); while(here.size() > 1){ /* cout << "before:\n"; for(int v : here) cout << v << " "; cout << endl << endl; */ int nxt = find_next(n, last); // cout << "nxt: " << nxt << endl; ans.pb(nxt); last = nxt; } ans.pb(here[0]); for(int i = 0; i < n; i++) ans[i]++; Answer(ans); }

Compilation message (stderr)

library.cpp: In function 'int find_first(int)':
library.cpp:32:1: warning: control reaches end of non-void function [-Wreturn-type]
 }
 ^
#Verdict Execution timeMemoryGrader output
Fetching results...
#Verdict Execution timeMemoryGrader output
Fetching results...