제출 #438602

#제출 시각아이디문제언어결과실행 시간메모리
438602fleimgruber던전 (IOI21_dungeons)C++17
11 / 100
7075 ms737112 KiB
// this solves subtask 1, 3, 4, 5. the complexity is correct,
// but for larger n we get MLE. instead of binary lifting, we
// should probably use some other base..
#include "dungeons.h"
#include <bits/stdc++.h>

using namespace std;

const int MAX_N = 50001; // subtasks 1, 3, 4, 5
// 2^24 > 10^7
const int MAX_LOG = 25; // ~log_2(10^7)

// dp[i][j][k] = we're at i, simulate for 2^j steps and
// win against an opponent if strength < 2^k (we don't gain strength)
struct {
	int end; // where do we end up at?
	long long gained; // total strength gained on the path
	// max(sum(gained) - opponent) along the simulation,
	// for all opponents we lose against
	// it can be capped at 10^7
	int max;
} dp[MAX_N][MAX_LOG][MAX_LOG];
int n, s[MAX_N], w[MAX_N];

void init(int n_, vector<int> s_, vector<int> p,
		vector<int> w_, vector<int> l) {
	n = n_;
	for (int i = 0; i < n; i++) {
		s[i] = s_[i];
		w[i] = w_[i];
	}
	w[n] = n;
	auto cap = [](long long x) { return min(10000000LL, x); };
	for (int j = 0; j < MAX_LOG; j++)
		for (int i = 0; i <= n; i++)
			for (int k = 0; k < MAX_LOG; k++) {
				auto& x = dp[i][j][k];
				if (j == 0) {
					if (i == n) {
						x.end = n;
						x.gained = x.max = 0;
						continue;
					}
					if (s[i] < (1 << k)) { // we win
						x.end = w[i];
						x.gained = s[i];
						x.max = INT_MIN;
					} else {
						x.end = l[i];
						x.gained = p[i];
						// 1 step behind (we didn't gain 'gained' yet)
						x.max = -s[i];
					}
				} else {
					auto& a = dp[i][j - 1][k];
					auto& b = dp[a.end][j - 1][k];
					x.end = b.end;
					x.gained = a.gained + b.gained;
					x.max = cap(max(a.max*1LL, a.gained + b.max));
				}
			}
}

long long simulate(int at, int s_init) {
	long long strength = s_init;
	int k = 0;
	auto advance_k = [&] { // msb
		if (strength >= (1 << 24))
			k = 24;
		else
			while ((1 << (k + 1)) <= strength)
				k++;
	};
	// find first time our dp takes the wrong path. once this happens,
	// the msb will change => happens only log(something) times
	// at this vertex we win:
	//	strength + gained - opponent >= 0
	// => strength + dp.max >= 0
	// but dp loses (dp.max is only calculated for losing edges)
	auto wrong_turn = [&](int i, int j, int k) {
		return strength + dp[i][j][k].max >= 0;
	};
	while (at != n) {
		advance_k();
		// jump to point where msb changes
		for (int j = MAX_LOG - 1; j >= 0; j--)
			if (!wrong_turn(at, j, k)) { // doesn't change => jump forward
				auto& x = dp[at][j][k];
				at = x.end;
				strength += x.gained;
			} // else it changes, so don't jump forward
		// now wrong_turn(at, 0, k) holds, so we win
		strength += s[at];
		at = w[at];
	}
	return strength;
}
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