#include <bits/stdc++.h>
using namespace std;
using ll = long long;
#include "horses.h"
const int MOD = 1e9+7;
struct mint{
ll v = 0; bool b = 0;
mint(int V=0, bool B=0) : v(V) {};
friend mint operator*(mint x, mint y){
return mint((x.v * y.v) % MOD, x.b || y.b || x.v * y.v >= MOD);
}
};
template<class T> struct SegmentTree{
const T ID = {1, 0, 1, 0}; // product of X[i]s, best, suffix after best, Y[at best]
T comb(T &x, T &y){
mint z = x[2] * y[1];
if(z.b || z.v > x[3].v) return {
x[0] * y[0],
x[0] * y[1],
y[2],
y[3]
};
else return {
x[0] * y[0],
x[1],
x[2] * y[0],
x[3]
};
}
int n = 1, i; vector<T> a;
void init(int N){ while((n+=n) < N); a.assign(2*n, ID); }
SegmentTree& operator[](int j){ i=j+n; return *this; }
void operator=(T v){
for(a[i]=v; i/=2; ) a[i] = comb(a[2*i], a[2*i+1]); }
int operator()(){ return a[1][1].v; }
};
ll N; mint X[1<<19], Y[1<<19];
SegmentTree<array<mint, 4>> st;
int init(int n, int x[], int y[]){
st.init(N=n);
for(int i=0; i<n; ++i){
X[i] = x[i], Y[i] = y[i];
st[i] = st.a[0] = {X[i], X[i] * Y[i], 1, Y[i]};
}
return st();
}
int updateX(int i, int v){
X[i] = v;
st[i] = st.a[0] = {X[i], X[i] * Y[i], 1, Y[i]};
return st();
}
int updateY(int i, int v){
Y[i] = v;
st[i] = st.a[0] = {X[i], X[i] * Y[i], 1, Y[i]};
return st();
}